[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11137] trunk/blender/release/scripts/ object_random_loc_sz_rot.py: edits from zanqdo as well as randomize on single axis was broken.
Campbell Barton
cbarton at metavr.com
Sun Jul 1 10:08:16 CEST 2007
Revision: 11137
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11137
Author: campbellbarton
Date: 2007-07-01 10:08:16 +0200 (Sun, 01 Jul 2007)
Log Message:
-----------
edits from zanqdo as well as randomize on single axis was broken.
and some other minor tweaks from me
Modified Paths:
--------------
trunk/blender/release/scripts/object_random_loc_sz_rot.py
Modified: trunk/blender/release/scripts/object_random_loc_sz_rot.py
===================================================================
--- trunk/blender/release/scripts/object_random_loc_sz_rot.py 2007-07-01 05:41:23 UTC (rev 11136)
+++ trunk/blender/release/scripts/object_random_loc_sz_rot.py 2007-07-01 08:08:16 UTC (rev 11137)
@@ -33,46 +33,67 @@
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
+'''
+30 Jun 07 - ZanQdo:
+ - Properly coded axis toggles for Loc random (didn't work at all)
+ - Made Rot input values meaningful (45 will give max 45 degres of rotation)
+ - Pumped up the Scale value limit
+ - Made Scale input values meaningful (15 will give max 15 units bigger model)
+'''
+
from Blender import Draw, Scene
from Blender.Mathutils import Rand
-def rnd():
- return Rand()-0.5
+def rnd(flag):
+ Random = Rand()
+ if flag == "LOC":
+ return (Random - 0.5) * 2
+ elif flag == "ROT":
+ return (Random - 0.5) * 0.035
+ elif flag == "SIZE":
+ return (Random - 0.5) * 1.8
def randomize(sel, PREF_LOC, PREF_SIZE, PREF_ROT, PREF_LINK_AXIS, PREF_X_AXIS, PREF_Y_AXIS, PREF_Z_AXIS):
for ob in sel:
if PREF_LOC:
if PREF_LINK_AXIS:
- rand = PREF_LOC*rnd()
+ rand = PREF_LOC*rnd("LOC")
ob.loc = (ob.LocX+(rand*PREF_X_AXIS), ob.LocY+(rand*PREF_Y_AXIS), ob.LocZ+(rand*PREF_Z_AXIS))
else:
- ob.loc = (ob.LocX+(PREF_LOC*rnd()), ob.LocY+(PREF_LOC*rnd()), ob.LocZ+(PREF_LOC*rnd()))
-
+ if PREF_X_AXIS: x= PREF_LOC*rnd("LOC")
+ else: x= 0
+ if PREF_Y_AXIS: y= PREF_LOC*rnd("LOC")
+ else: y= 0
+ if PREF_Z_AXIS: z= PREF_LOC*rnd("LOC")
+ else: z= 0
+ ob.loc = (ob.LocX+x, ob.LocY+y, ob.LocZ+z)
+
if PREF_SIZE:
if PREF_LINK_AXIS:
- rand = 1 + (PREF_SIZE*rnd())
+ rand = PREF_SIZE*rnd("SIZE")
if PREF_X_AXIS: x= rand
- else: x= 1
+ else: x= 0
if PREF_Y_AXIS: y= rand
- else: y= 1
+ else: y= 0
if PREF_Z_AXIS: z= rand
- else: z= 1
- ob.size = (ob.SizeX*x, ob.SizeY*y, ob.SizeZ*z)
+ else: z= 0
+
else:
- if PREF_X_AXIS: x= 1+ PREF_SIZE*rnd()
- else: x= 1
- if PREF_Y_AXIS: y= 1+ PREF_SIZE*rnd()
- else: y= 1
- if PREF_Z_AXIS: z= 1+ PREF_SIZE*rnd()
- else: z= 1
+ if PREF_X_AXIS: x= PREF_SIZE*rnd("SIZE")
+ else: x= 0
+ if PREF_Y_AXIS: y= PREF_SIZE*rnd("SIZE")
+ else: y= 0
+ if PREF_Z_AXIS: z= PREF_SIZE*rnd("SIZE")
+ else: z= 0
- ob.size = (ob.SizeX*x, ob.SizeY*y, ob.SizeZ*z)
+ ob.size = (abs(ob.SizeX+x), abs(ob.SizeY+y), abs(ob.SizeZ+z))
+
if PREF_ROT:
if PREF_LINK_AXIS:
- rand = PREF_ROT*rnd()
+ rand = PREF_ROT*rnd("ROT")
ob.rot = (ob.RotX+rand, ob.RotY+rand, ob.RotZ+rand)
else:
- ob.rot = (ob.RotX+(PREF_X_AXIS*PREF_ROT*rnd()), ob.RotY+(PREF_Y_AXIS*PREF_ROT*rnd()), ob.RotZ+(PREF_Z_AXIS*PREF_ROT*rnd()))
+ ob.rot = (ob.RotX+(PREF_X_AXIS*PREF_ROT*rnd("ROT")), ob.RotY+(PREF_Y_AXIS*PREF_ROT*rnd("ROT")), ob.RotZ+(PREF_Z_AXIS*PREF_ROT*rnd("ROT")))
def main():
@@ -89,9 +110,9 @@
PREF_Z_AXIS= Draw.Create(1)
pup_block = [\
- ('loc:', PREF_LOC, 0.0, 10.0, 'Amount to randomize the location'),\
- ('size:', PREF_SIZE, 0.0, 10.0, 'Amount to randomize the size'),\
- ('rot:', PREF_ROT, 0.0, 10.0, 'Amount to randomize the rotation'),\
+ ('loc:', PREF_LOC, 0.0, 100.0, 'Amount to randomize the location'),\
+ ('size:', PREF_SIZE, 0.0, 100.0, 'Amount to randomize the size'),\
+ ('rot:', PREF_ROT, 0.0, 360.0, 'Amount to randomize the rotation'),\
'',\
('Link Axis', PREF_LINK_AXIS, 'Use the same random value for each objects XYZ'),\
('X Axis', PREF_X_AXIS, 'Enable X axis randomization'),\
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