[Bf-blender-cvs] CVS commit: blender/source/blender/src editipo.c

Joshua Leung aligorith at gmail.com
Mon Jan 15 02:56:58 CET 2007

aligorith (Joshua Leung) 2007/01/15 02:56:58 CET

  Modified files:
    blender/source/blender/src editipo.c 
  == VisualRot Keyframing ==
  After extensive testing, I've concluded that VisualRot keyframing
  didn't work at all for bones. On the other hand, VisualRot for Objects
  worked fine. Now I've come up with a fix, which should make this
  actually work for IK/FK switching (I hope).
  The fix I'm committing is slightly hacky as it tempolarily overwrites the
  bone's rotation/quat values with the 'visual' ones, inserts keyframes,
  then resets the values it wrote on before.
  This hack was needed as for some strange reason, the values being
  added as keyframes were not the ones that had been derived. Note
  that on some bones, there will be a little bit of strange rotation after
  frame changes while their constraints are left on.
  Revision  Changes    Path
  1.127     +25 -6     blender/source/blender/src/editipo.c

More information about the Bf-blender-cvs mailing list