[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_BlenderDataConversion.cpp BL_SkinMeshObject.h blender/source/gameengine/Ketsji BL_Material.cpp BL_Material.h KX_BlenderMaterial.cpp blender/source/gameengine/Rasterizer RAS_IRasterizer.h RAS_MeshObject.cpp RAS_MeshObject.h RAS_TexVert.cpp RAS_TexVert.h ...

Erwin Coumans blender at erwincoumans.com
Sun Jan 7 05:39:39 CET 2007


erwin (Erwin Coumans) 2007/01/07 05:39:39 CET

  Modified files:
    blender/source/gameengine/Converter 
                                        BL_BlenderDataConversion.cpp 
                                        BL_SkinMeshObject.h 
    blender/source/gameengine/Ketsji BL_Material.cpp BL_Material.h 
                                     KX_BlenderMaterial.cpp 
    blender/source/gameengine/Rasterizer RAS_IRasterizer.h 
                                         RAS_MeshObject.cpp 
                                         RAS_MeshObject.h 
                                         RAS_TexVert.cpp 
                                         RAS_TexVert.h 
    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                              RAS_OpenGLRasterizer.cpp 
  
  Log:
  patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
  
  Revision  Changes    Path
  1.53      +155 -22   blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.52&r2=1.53&cvsroot=bf-blender>
  1.13      +3 -2      blender/source/gameengine/Converter/BL_SkinMeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_SkinMeshObject.h.diff?r1=1.12&r2=1.13&cvsroot=bf-blender>
  1.4       +16 -0     blender/source/gameengine/Ketsji/BL_Material.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/BL_Material.cpp.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
  1.8       +8 -2      blender/source/gameengine/Ketsji/BL_Material.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/BL_Material.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.16      +9 -1      blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>
  1.19      +2 -1      blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
  1.17      +3 -2      blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.16&r2=1.17&cvsroot=bf-blender>
  1.16      +2 -1      blender/source/gameengine/Rasterizer/RAS_MeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.h.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>
  1.12      +4 -3      blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp.diff?r1=1.11&r2=1.12&cvsroot=bf-blender>
  1.13      +3 -3      blender/source/gameengine/Rasterizer/RAS_TexVert.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_TexVert.h.diff?r1=1.12&r2=1.13&cvsroot=bf-blender>
  1.28      +3 -1      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.27&r2=1.28&cvsroot=bf-blender>



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