[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13032] trunk/blender/source/blender: Render feature: the END OF DIFFUSE BANDING!
Ton Roosendaal
ton at blender.org
Fri Dec 28 14:11:27 CET 2007
Revision: 13032
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13032
Author: ton
Date: 2007-12-28 14:11:27 +0100 (Fri, 28 Dec 2007)
Log Message:
-----------
Render feature: the END OF DIFFUSE BANDING!
http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
Thanks Andy for poking and analysing, and Nathan for feedback!
Modified Paths:
--------------
trunk/blender/source/blender/makesdna/DNA_material_types.h
trunk/blender/source/blender/render/intern/source/shadeoutput.c
trunk/blender/source/blender/src/buttons_shading.c
Modified: trunk/blender/source/blender/makesdna/DNA_material_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_material_types.h 2007-12-28 12:11:45 UTC (rev 13031)
+++ trunk/blender/source/blender/makesdna/DNA_material_types.h 2007-12-28 13:11:27 UTC (rev 13032)
@@ -79,7 +79,7 @@
float aniso_gloss_mir;
float dist_mir;
short fadeto_mir;
- short pad1;
+ short shade_flag; /* like Cubic interpolation */
int mode, mode_l; /* mode_l is the or-ed result of all layer modes */
short flarec, starc, linec, ringc;
@@ -201,6 +201,9 @@
#define MA_RAYMIR_FADETOSKY 0
#define MA_RAYMIR_FADETOMAT 1
+/* shade_flag */
+#define MA_CUBIC 1
+
/* diff_shader */
#define MA_DIFF_LAMBERT 0
#define MA_DIFF_ORENNAYAR 1
Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2007-12-28 12:11:45 UTC (rev 13031)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2007-12-28 13:11:27 UTC (rev 13032)
@@ -1297,7 +1297,10 @@
else is= inp; // Lambert
}
- /* i is diffuse */
+ /* 'is' is diffuse */
+ if((ma->shade_flag & MA_CUBIC) && is>0.0f)
+ is= 3.0*is*is - 2.0*is*is*is; // nicer termination of shades
+
i= is*phongcorr;
if(i>0.0f) {
Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c 2007-12-28 12:11:45 UTC (rev 13031)
+++ trunk/blender/source/blender/src/buttons_shading.c 2007-12-28 13:11:27 UTC (rev 13032)
@@ -3791,7 +3791,8 @@
uiDefButBitI(block, TOG, MA_SHADOW, B_MATPRV, "Shadow", 245,140,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
uiDefButBitI(block, TOG, MA_SHADOW_TRA, B_MATPRV, "TraShadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha");
uiDefButBitI(block, TOG, MA_ONLYSHADOW, B_MATPRV, "OnlyShad", 245,100,65,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows on material as Alpha value");
- uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
+ uiDefButBitS(block, TOG, MA_CUBIC, B_MATPRV, "Cubic", 245,80,65,19, &(ma->shade_flag), 0, 0, 0, 0, "Use Cubic interpolation of diffuse values, for smoother transitions)");
+ uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias", 245,60,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:", 9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group");
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