[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11885] branches/soc-2007-maike/source/ blender: Added defines for geometry node to send uniforms afterwards
Miguel Torres Lima
torreslima at gmail.com
Wed Aug 29 19:50:22 CEST 2007
Revision: 11885
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11885
Author: maike
Date: 2007-08-29 19:50:22 +0200 (Wed, 29 Aug 2007)
Log Message:
-----------
Added defines for geometry node to send uniforms afterwards
Added camera node
Modified Paths:
--------------
branches/soc-2007-maike/source/blender/include/BIF_glsl_materialtree.h
branches/soc-2007-maike/source/blender/src/glsl_node_util.c
Modified: branches/soc-2007-maike/source/blender/include/BIF_glsl_materialtree.h
===================================================================
--- branches/soc-2007-maike/source/blender/include/BIF_glsl_materialtree.h 2007-08-29 16:42:08 UTC (rev 11884)
+++ branches/soc-2007-maike/source/blender/include/BIF_glsl_materialtree.h 2007-08-29 17:50:22 UTC (rev 11885)
@@ -4,6 +4,8 @@
#define GLSL_MAT 0
#define GLSL_NODES 1
+#define GLSL_NODES_GEOMETRY 1
+#define GLSL_NODES_CAMERA 2
/* ------------------------------------------------ */
Modified: branches/soc-2007-maike/source/blender/src/glsl_node_util.c
===================================================================
--- branches/soc-2007-maike/source/blender/src/glsl_node_util.c 2007-08-29 16:42:08 UTC (rev 11884)
+++ branches/soc-2007-maike/source/blender/src/glsl_node_util.c 2007-08-29 17:50:22 UTC (rev 11885)
@@ -1340,7 +1340,7 @@
for(sock = node->outputs.first; sock; sock = sock->next){
char *var = glsl_node_geometry_output_vars(name, i, 0, 0);
- stack = &sock->ns;
+
code = glsl_string(2, GFREE, code, GFREE, glsl_assign_var_value(var, stack, sock->type));
@@ -1402,15 +1402,11 @@
bNodeSocket *sock;
int i = 0;
- for(sock = node->outputs.first; sock; sock = sock->next){
- char *var = glsl_node_camera_output_vars(name, i, 0, 0);
- stack = &sock->ns;
-
- code = glsl_string(2, GFREE, code, GFREE, glsl_assign_var_value(var, stack, sock->type));
+ code = glsl_string(6,
+ GFREE, glsl_generate_node_out_vars(node, name, 0), 0, " = normalize(pos);\n",
+ GFREE, glsl_generate_node_out_vars(node, name, 1), 0, " = abs(pos.z);\n",
+ GFREE, glsl_generate_node_out_vars(node, name, 2), 0, " = max(sqrt(pos.x * pos.x + pos.y * pos.y + pos.z * pos.z), 0.0);\n");
- i++;
- }
-
return code;
}
More information about the Bf-blender-cvs
mailing list