[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11660] branches/soc-2007-maike/release/ glsl: Area energy code cleanup and little hack to correct colorband burn blend function
Miguel Torres Lima
torreslima at gmail.com
Sat Aug 18 18:24:10 CEST 2007
Revision: 11660
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11660
Author: maike
Date: 2007-08-18 18:24:10 +0200 (Sat, 18 Aug 2007)
Log Message:
-----------
Area energy code cleanup and little hack to correct colorband burn blend function
Modified Paths:
--------------
branches/soc-2007-maike/release/glsl/area_energy.gsl
branches/soc-2007-maike/release/glsl/colorband_blend_burn.gsl
Modified: branches/soc-2007-maike/release/glsl/area_energy.gsl
===================================================================
--- branches/soc-2007-maike/release/glsl/area_energy.gsl 2007-08-18 16:08:46 UTC (rev 11659)
+++ branches/soc-2007-maike/release/glsl/area_energy.gsl 2007-08-18 16:24:10 UTC (rev 11660)
@@ -35,7 +35,6 @@
powfac = -fac * l.areasize;
- if(powfac <= 0.0) return(0.0);
- fac = max(pow(powfac, l.k), 0.0);
+ fac = max(pow(max(powfac, 0.0), l.k), 0.0);
return(fac);
}
\ No newline at end of file
Modified: branches/soc-2007-maike/release/glsl/colorband_blend_burn.gsl
===================================================================
--- branches/soc-2007-maike/release/glsl/colorband_blend_burn.gsl 2007-08-18 16:08:46 UTC (rev 11659)
+++ branches/soc-2007-maike/release/glsl/colorband_blend_burn.gsl 2007-08-18 16:24:10 UTC (rev 11660)
@@ -1,6 +1,6 @@
vec3 colorband_blend_burn(vec3 shader, vec3 colband, float fac)
{
- float facm = 1.0 - fac;
+ float facm = 1.0 - fac + 0.0000001;
vec3 color = colband;
float tmp = facm + fac * shader.r;
@@ -10,7 +10,6 @@
color.r = 0.0;
else{
tmp = 1.0 - (1.0 - colband.r) / tmp;
-
color.r = clamp(tmp, 0.0, 1.0);
}
@@ -20,12 +19,7 @@
color.g = 0.0;
else{
tmp = 1.0 - (1.0 - colband.g) / tmp;
-
- if(tmp < 0.0)
- color.g = 0.0;
- else if(tmp > 1.0)
- color.g = 1.0;
- else color.g = tmp;
+ color.g = clamp(tmp, 0.0, 1.0);
}
tmp = facm + fac * shader.b;
@@ -34,12 +28,7 @@
color.b = 0.0;
else{
tmp = 1.0 - (1.0 - colband.b) / tmp;
-
- if(tmp < 0.0)
- color.b = 0.0;
- else if(tmp > 1.0)
- color.b = 1.0;
- else color.b = tmp;
+ color.b = clamp(tmp, 0.0, 1.0);
}
return color;
More information about the Bf-blender-cvs
mailing list