[Bf-blender-cvs] CVS commit: blender/source/blender/src drawmesh.c

Ton Roosendaal ton at blender.org
Sun Nov 12 10:14:43 CET 2006


ton (Ton Roosendaal) 2006/11/12 10:14:43 CET

  Modified files:
    blender/source/blender/src drawmesh.c 
  
  Log:
  Simple & efficient feature request from Campbell;
  
  One of the annoying things in Blender was that the UV Faceselect mode
  immediately forced the object to draw 'Textured', mimicing how the game
  engine could show it. For modeling and texturing workflow not optimal.
  
  UV FaceSelect mode now draws textured & default lighted, if the view is
  set to 'Solid'. Switch view to 'Textured' to see again what the game
  engine could draw (which is using real lamps, and the per-face lighted
  flag).
  
  Revision  Changes    Path
  1.53      +14 -7     blender/source/blender/src/drawmesh.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/drawmesh.c.diff?r1=1.52&r2=1.53&cvsroot=bf-blender>



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