[Bf-blender-cvs] CVS commit: blender SConstruct blender/source nan_compile.mk nan_definitions.mk blender/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp KX_BlenderRenderTools.cpp blender/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp GPC_RenderTools.cpp blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp ...

JLuc Peuriere jlp at nerim.net
Mon Jan 16 23:27:30 CET 2006


lukep (JLuc Peuriere ) 2006/01/16 23:27:30 CET

  Modified files:
    .                    SConstruct 
    blender/source       nan_compile.mk nan_definitions.mk 
    blender/source/gameengine/BlenderRoutines 
                                              BL_KetsjiEmbedStart.cpp 
                                              KX_BlenderRenderTools.cpp 
    blender/source/gameengine/GamePlayer/common 
                                                GPC_PolygonMaterial.cpp 
                                                GPC_RenderTools.cpp 
    blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp 
    blender/source/gameengine/Ketsji BL_Shader.cpp BL_Texture.cpp 
                                     KX_BlenderMaterial.cpp 
                                     KX_PythonInit.cpp 
    blender/source/gameengine/Rasterizer Makefile 
    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                              Makefile 
                                                              RAS_GLExtensionManager.cpp 
                                                              RAS_GLExtensionManager.h 
                                                              RAS_OpenGLRasterizer.cpp 
                                                              RAS_VAOpenGLRasterizer.cpp 
  
  Log:
  after much suffering, got GE build and work almost cleanly on Os X
  (with make, need to confirm with scons)
  
  after cleaning the changes are in fact minimal, but the situation
  is still quite a bit hackish.
  
  Game engine coders, there is also quite a number of warnings that
  need to be fixed.
  
  current situation is that everything seems to work, but GLSL shaders
  spew a lot of errors on console and blender may crash on exit when
  a GLSL shader was used. ARB stuff works fine.
  
  Revision  Changes    Path
  1.130     +1 -1      blender/SConstruct
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/SConstruct.diff?r1=1.129&r2=1.130&cvsroot=bf-blender>
  1.24      +2 -2      blender/source/nan_compile.mk
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/nan_compile.mk.diff?r1=1.23&r2=1.24&cvsroot=bf-blender>
  1.85      +4 -1      blender/source/nan_definitions.mk
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/nan_definitions.mk.diff?r1=1.84&r2=1.85&cvsroot=bf-blender>
  1.10      +5 -1      blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
  1.17      +2 -1      blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp.diff?r1=1.16&r2=1.17&cvsroot=bf-blender>
  1.12      +2 -1      blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp.diff?r1=1.11&r2=1.12&cvsroot=bf-blender>
  1.15      +2 -1      blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-blender>
  1.17      +2 -1      blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.16&r2=1.17&cvsroot=bf-blender>
  1.5       +1 -0      blender/source/gameengine/Ketsji/BL_Shader.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/BL_Shader.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
  1.4       +1 -0      blender/source/gameengine/Ketsji/BL_Texture.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/BL_Texture.cpp.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
  1.8       +1 -0      blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.20      +2 -1      blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_PythonInit.cpp.diff?r1=1.19&r2=1.20&cvsroot=bf-blender>
  1.6       +4 -2      blender/source/gameengine/Rasterizer/Makefile
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/Makefile.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
  1.4       +4 -2      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
  1.16      +2 -2      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>
  1.13      +3 -1      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h.diff?r1=1.12&r2=1.13&cvsroot=bf-blender>
  1.22      +2 -1      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.21&r2=1.22&cvsroot=bf-blender>
  1.13      +2 -1      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp.diff?r1=1.12&r2=1.13&cvsroot=bf-blender>



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