[Bf-blender-cvs] CVS commit: blender/intern/iksolver SConscript blender/intern/iksolver/intern IK_QJacobian.cpp IK_QJacobian.h IK_QJacobianSolver.cpp IK_QJacobianSolver.h IK_QSegment.cpp IK_QTask.cpp IK_Solver.cpp blender/intern/iksolver/intern/TNT svd.h tntmath.h ...
Brecht Van Lommel
brechtvanlommel at pandora.be
Sat Aug 27 15:45:19 CEST 2005
blendix (Brecht Van Lommel) 2005/08/27 15:45:19 CEST
Modified files:
blender/intern/iksolver SConscript
blender/intern/iksolver/intern IK_QJacobian.cpp IK_QJacobian.h
IK_QJacobianSolver.cpp
IK_QJacobianSolver.h
IK_QSegment.cpp IK_QTask.cpp
IK_Solver.cpp
blender/intern/iksolver/intern/TNT svd.h tntmath.h
blender/intern/moto/include MT_Point3.h MT_Point3.inl
Log:
Update SConscript.
Fix some warnings.
Merge with latest soc code.
What changed in IK lib:
Fully restructured, with components now as follows:
- IK_Solver: C <=> C++ interface
- IK_QSegment: base class for bone/segment with 0
to 3 DOF
- IK_QTask: base class for a task (currently there's
a position and a rotation task)
- IK_QJacobian: the Jacobian matrix, with SVD
decomposition, damping, etc
- IK_QJacobianSolver: the iterative solver
The exponential map parametrization is no longer used,
instead we have now:
- 3DOF and 2DOF XZ segments: directly update matrix
with Rodrigues' formula
- Other: Euler angles (no worries about singularities
here)
Computation of the Jacobian inverse has also changed:
- The SVD algorithm is now based on LAPACK code,
instead of NR, to avoid some problems with rounding
errors.
- When the problem is underconstrained (as is the case
most of the time), the SVD is computed for the transpose
of the Jacobian (faster).
- A new damping algorithm called the Selectively Damped
Least Squares is used, result in faster and more
stable convergence.
- Stiffness is implemented as if a weighted psuedo-inverse
was used.
Tree structure support.
Rotation limits:
- 3DOF and 2DOF XZ segments limits are based on a swing
(direct axis-angle over XZ) and twist/roll (rotation
over Y) decomposition. The swing region is an ellipse
on a sphere.
- Rotation limits are implemented using an inner clamping
loop: as long as there is a violation, a violating DOF
is clamped and removed from the Jacobian, and the solution
is recomputed.
Convergence checking is based now on the max norm of angle
change, or the maximum number of iterations.
Revision Changes Path
1.5 +3 -3 blender/intern/iksolver/SConscript
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/SConscript.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.2 +13 -89 blender/intern/iksolver/intern/IK_QJacobian.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QJacobian.cpp.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
1.2 +5 -10 blender/intern/iksolver/intern/IK_QJacobian.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QJacobian.h.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
1.7 +7 -15 blender/intern/iksolver/intern/IK_QJacobianSolver.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QJacobianSolver.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.5 +5 -12 blender/intern/iksolver/intern/IK_QJacobianSolver.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QJacobianSolver.h.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.7 +1 -4 blender/intern/iksolver/intern/IK_QSegment.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QSegment.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.2 +2 -4 blender/intern/iksolver/intern/IK_QTask.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_QTask.cpp.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
1.8 +2 -3 blender/intern/iksolver/intern/IK_Solver.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/IK_Solver.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.7 +352 -368 blender/intern/iksolver/intern/TNT/svd.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/TNT/svd.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.6 +7 -2 blender/intern/iksolver/intern/TNT/tntmath.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/iksolver/intern/TNT/tntmath.h.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.7 +2 -1 blender/intern/moto/include/MT_Point3.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/moto/include/MT_Point3.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.2 +5 -0 blender/intern/moto/include/MT_Point3.inl
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/moto/include/MT_Point3.inl.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
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