[Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_global.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/src header_info.c space.c blender/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp blender/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_BlenderSceneConverter.cpp KX_BlenderSceneConverter.h ...

Erwin Coumans blender at erwincoumans.com
Tue Aug 23 15:16:02 CEST 2005


erwin (Erwin Coumans) 2005/08/23 15:16:02 CEST

  Modified files:
    blender/source/blender/blenkernel BKE_global.h 
    blender/source/blender/blenkernel/bad_level_call_stubs stubs.c 
    blender/source/blender/src header_info.c space.c 
    blender/source/gameengine/BlenderRoutines 
                                              BL_KetsjiEmbedStart.cpp 
    blender/source/gameengine/Converter 
                                        BL_BlenderDataConversion.cpp 
                                        KX_BlenderSceneConverter.cpp 
                                        KX_BlenderSceneConverter.h 
    blender/source/gameengine/GamePlayer/common GPC_Engine.cpp 
    blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp 
                                               GPG_Application.h 
    blender/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp 
                                     KX_KetsjiEngine.cpp 
                                     KX_KetsjiEngine.h 
                                     KX_TrackToActuator.cpp 
  
  Log:
  new game-menu option 'Record Game Physics to Ipo'
  including implementation. hope it works, and doesn't break to much.
  it bakes physics objects transform into ipo, every frame of the running gameengine.
  When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.
  
  (perhaps some better UI in the future?)
  
  Revision  Changes    Path
  1.32      +2 -1      blender/source/blender/blenkernel/BKE_global.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/BKE_global.h.diff?r1=1.31&r2=1.32&cvsroot=bf-blender>
  1.26      +17 -1     blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c.diff?r1=1.25&r2=1.26&cvsroot=bf-blender>
  1.68      +11 -1     blender/source/blender/src/header_info.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/header_info.c.diff?r1=1.67&r2=1.68&cvsroot=bf-blender>
  1.292     +12 -4     blender/source/blender/src/space.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/space.c.diff?r1=1.291&r2=1.292&cvsroot=bf-blender>
  1.8       +16 -3     blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.31      +2 -1      blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.30&r2=1.31&cvsroot=bf-blender>
  1.23      +234 -7    blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp.diff?r1=1.22&r2=1.23&cvsroot=bf-blender>
  1.9       +12 -3     blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.5       +2 -2      blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
  1.15      +5 -5      blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.14&r2=1.15&cvsroot=bf-blender>
  1.9       +3 -3      blender/source/gameengine/GamePlayer/ghost/GPG_Application.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.27      +6 -5      blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.26&r2=1.27&cvsroot=bf-blender>
  1.19      +11 -2     blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.18&r2=1.19&cvsroot=bf-blender>
  1.11      +6 -1      blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
  1.10      +4 -4      blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>



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