[Bf-blender-cvs] CVS commit: blender/source/blender/src buttons_object.c blender/source/blender/blenkernel/intern effect.c
Jens Ole Wund (bjornmose)
bjornmose at gmx.net
Sun Aug 7 01:20:52 CEST 2005
bjornmose (Jens Ole Wund(bjornmose)) 2005/08/07 01:20:52 CEST
Modified files:
blender/source/blender/src buttons_object.c
blender/source/blender/blenkernel/intern effect.c
Log:
working on : make softbodies collide with moving ( armatures,lattices .. ) objects
works nice & smooth unless we encounter logical circles
well, because of function pointers re-hooking i could not debug that in detail
may be DAG or modifier stack is .. dunno
anyway
did abuse pd->pad bit 1 ( i hope this was 'real' padding till now )
to get SoftBodyDetectCollision(..) use mesh_get_derived_XXX [in effect.c] ..[*sigh* (the linetriangle() func is there)
..]
and put that to the deflection panel (blush .. i would have decapted anyone in my team doing stuff like that)
to defend this commit:
it makes you aware of problems ahead
having code that works/doesn't (on some conditions) is is usefull to look at
i think code is OK , so the problem is either
a. me not understanding
b. real
for locical circles see files -->
http://wund.privat.t-online.de/bt/WorkFine1.blend
http://wund.privat.t-online.de/bt/WorkFine2.blend
http://wund.privat.t-online.de/bt/WorkCrash.blend
Revision Changes Path
1.95 +2 -0 blender/source/blender/src/buttons_object.c
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/buttons_object.c.diff?r1=1.94&r2=1.95&cvsroot=bf-blender>
1.55 +94 -78 blender/source/blender/blenkernel/intern/effect.c
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/intern/effect.c.diff?r1=1.54&r2=1.55&cvsroot=bf-blender>
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