[Bf-blender-cvs] CVS commit: blender/source/blender/src buttons_object.c blender/source/blender/blenkernel/intern effect.c

Jens Ole Wund (bjornmose) bjornmose at gmx.net
Sun Aug 7 01:20:52 CEST 2005


bjornmose (Jens Ole Wund(bjornmose)) 2005/08/07 01:20:52 CEST

  Modified files:
    blender/source/blender/src buttons_object.c 
    blender/source/blender/blenkernel/intern effect.c 
  
  Log:
  working on : make softbodies collide with moving ( armatures,lattices .. ) objects
  
  works nice & smooth unless we encounter logical circles
  well, because of function pointers re-hooking i could not debug that in detail
  may be DAG or modifier stack is .. dunno
  
  anyway
  did abuse pd->pad bit 1 ( i hope this was 'real' padding till now )
  to get SoftBodyDetectCollision(..) use mesh_get_derived_XXX [in effect.c] ..[*sigh* (the linetriangle() func is there)
  ..]
  and put that to the deflection panel (blush .. i would have decapted anyone in my team doing stuff like that)
  
  to defend this commit:
  it makes you aware of problems ahead
  having code that works/doesn't (on some conditions) is is usefull to look at
  i think code is OK , so the problem is either
  a. me not understanding
  b. real
  
  for locical circles see files -->
  http://wund.privat.t-online.de/bt/WorkFine1.blend
  http://wund.privat.t-online.de/bt/WorkFine2.blend
  http://wund.privat.t-online.de/bt/WorkCrash.blend
  
  Revision  Changes    Path
  1.95      +2 -0      blender/source/blender/src/buttons_object.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/src/buttons_object.c.diff?r1=1.94&r2=1.95&cvsroot=bf-blender>
  1.55      +94 -78    blender/source/blender/blenkernel/intern/effect.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/blenkernel/intern/effect.c.diff?r1=1.54&r2=1.55&cvsroot=bf-blender>



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