[Bf-blender-cvs] CVS commit: blender/extern/bullet/BulletDynamics/CollisionDispatch ConvexConvexAlgorithm.cpp blender/extern/bullet/Bullet/CollisionShapes BoxShape.cpp CylinderShape.h blender/extern/bullet/Demos/ConcaveDemo ConcavePhysicsDemo.cpp blender/extern/bullet/Demos/Raytracer Raytracer.cpp blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics CcdPhysicsController.cpp CcdPhysicsController.h ...
Erwin Coumans
blender at erwincoumans.com
Fri Aug 5 19:00:32 CEST 2005
erwin (Erwin Coumans) 2005/08/05 19:00:32 CEST
Modified files:
blender/extern/bullet/BulletDynamics/CollisionDispatch
ConvexConvexAlgorithm.cpp
blender/extern/bullet/Bullet/CollisionShapes BoxShape.cpp
CylinderShape.h
blender/extern/bullet/Demos/ConcaveDemo ConcavePhysicsDemo.cpp
blender/extern/bullet/Demos/Raytracer Raytracer.cpp
blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics
CcdPhysicsController.cpp
CcdPhysicsController.h
CcdPhysicsEnvironment.cpp
blender/source/gameengine/Ketsji
KX_BulletPhysicsController.cpp
KX_ConvertPhysicsObject.h
KX_ConvertPhysicsObjects.cpp
KX_GameObject.cpp
KX_MouseFocusSensor.cpp
KX_MouseFocusSensor.h
KX_RayCast.cpp
KX_RaySensor.cpp
blender/source/gameengine/Physics/Bullet
CcdPhysicsController.cpp
CcdPhysicsController.h
CcdPhysicsEnvironment.cpp
Log:
fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
Revision Changes Path
1.5 +9 -2 blender/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.6 +1 -1 blender/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.2 +17 -0 blender/extern/bullet/Bullet/CollisionShapes/CylinderShape.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Bullet/CollisionShapes/CylinderShape.h.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
1.5 +1 -1 blender/extern/bullet/Demos/ConcaveDemo/ConcavePhysicsDemo.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Demos/ConcaveDemo/ConcavePhysicsDemo.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.3 +2 -2 blender/extern/bullet/Demos/Raytracer/Raytracer.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Demos/Raytracer/Raytracer.cpp.diff?r1=1.2&r2=1.3&cvsroot=bf-blender>
1.5 +14 -3 blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.4 +1 -0 blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
1.5 +53 -2 blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.4 +2 -0 blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
1.16 +2 -2 blender/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>
1.24 +15 -9 blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp.diff?r1=1.23&r2=1.24&cvsroot=bf-blender>
1.16 +14 -4 blender/source/gameengine/Ketsji/KX_GameObject.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_GameObject.cpp.diff?r1=1.15&r2=1.16&cvsroot=bf-blender>
1.14 +97 -89 blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp.diff?r1=1.13&r2=1.14&cvsroot=bf-blender>
1.9 +9 -1 blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
1.3 +4 -2 blender/source/gameengine/Ketsji/KX_RayCast.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_RayCast.cpp.diff?r1=1.2&r2=1.3&cvsroot=bf-blender>
1.10 +4 -1 blender/source/gameengine/Ketsji/KX_RaySensor.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_RaySensor.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
1.6 +14 -3 blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.5 +1 -0 blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.8 +53 -2 blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
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