[Bf-blender-cvs] CVS commit: blender/source/gameengine/BlenderRoutines KX_BlenderPolyMaterial.cpp KX_BlenderPolyMaterial.h KX_BlenderRenderTools.cpp KX_BlenderRenderTools.h blender/source/gameengine/Converter BL_BlenderDataConversion.cpp blender/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp GPC_PolygonMaterial.h GPC_RenderTools.cpp GPC_RenderTools.h ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Wed May 26 14:01:08 CEST 2004
kester (Kester Maddock) 2004/05/26 14:01:08 CEST
Modified files:
blender/source/gameengine/BlenderRoutines
KX_BlenderPolyMaterial.cpp
KX_BlenderPolyMaterial.h
KX_BlenderRenderTools.cpp
KX_BlenderRenderTools.h
blender/source/gameengine/Converter
BL_BlenderDataConversion.cpp
blender/source/gameengine/GamePlayer/common
GPC_PolygonMaterial.cpp
GPC_PolygonMaterial.h
GPC_RenderTools.cpp
GPC_RenderTools.h
blender/source/gameengine/Ketsji KX_Scene.cpp
blender/source/gameengine/Rasterizer RAS_BucketManager.cpp
RAS_IPolygonMaterial.cpp
RAS_IPolygonMaterial.h
RAS_IRenderTools.h
RAS_MeshObject.cpp
RAS_MeshObject.h
Log:
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
Revision Changes Path
1.5 +4 -2 blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.7 +3 -2 blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.9 +3 -3 blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
1.8 +13 -12 blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.14 +15 -6 blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.13&r2=1.14&cvsroot=bf-blender>
1.9 +3 -3 blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
1.7 +2 -2 blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.8 +4 -4 blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.8 +3 -2 blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.7 +12 -9 blender/source/gameengine/Ketsji/KX_Scene.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_Scene.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.6 +5 -2 blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.7 +20 -19 blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.8 +10 -7 blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.8 +3 -2 blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.8 +78 -10 blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.11 +38 -1 blender/source/gameengine/Rasterizer/RAS_MeshObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>
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