[Bf-blender-cvs] CVS commit: blender/source/gameengine/BlenderRoutines KX_BlenderPolyMaterial.cpp KX_BlenderPolyMaterial.h KX_BlenderRenderTools.cpp KX_BlenderRenderTools.h blender/source/gameengine/Converter BL_BlenderDataConversion.cpp blender/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp GPC_PolygonMaterial.h GPC_RenderTools.cpp GPC_RenderTools.h ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Wed May 26 14:01:08 CEST 2004


kester (Kester Maddock) 2004/05/26 14:01:08 CEST

  Modified files:
    blender/source/gameengine/BlenderRoutines 
                                              KX_BlenderPolyMaterial.cpp 
                                              KX_BlenderPolyMaterial.h 
                                              KX_BlenderRenderTools.cpp 
                                              KX_BlenderRenderTools.h 
    blender/source/gameengine/Converter 
                                        BL_BlenderDataConversion.cpp 
    blender/source/gameengine/GamePlayer/common 
                                                GPC_PolygonMaterial.cpp 
                                                GPC_PolygonMaterial.h 
                                                GPC_RenderTools.cpp 
                                                GPC_RenderTools.h 
    blender/source/gameengine/Ketsji KX_Scene.cpp 
    blender/source/gameengine/Rasterizer RAS_BucketManager.cpp 
                                         RAS_IPolygonMaterial.cpp 
                                         RAS_IPolygonMaterial.h 
                                         RAS_IRenderTools.h 
                                         RAS_MeshObject.cpp 
                                         RAS_MeshObject.h 
  
  Log:
  Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
  
  Depth sorting for Transparent polygons.  Use ZTransp in Material buttons to enable.
  This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
  
  Revision  Changes    Path
  1.5       +4 -2      blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
  1.7       +3 -2      blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.9       +3 -3      blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.8       +13 -12    blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.14      +15 -6     blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.13&r2=1.14&cvsroot=bf-blender>
  1.9       +3 -3      blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.7       +2 -2      blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.8       +4 -4      blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.8       +3 -2      blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.7       +12 -9     blender/source/gameengine/Ketsji/KX_Scene.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_Scene.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.6       +5 -2      blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
  1.7       +20 -19    blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.8       +10 -7     blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.8       +3 -2      blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.8       +78 -10    blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
  1.11      +38 -1     blender/source/gameengine/Rasterizer/RAS_MeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.h.diff?r1=1.10&r2=1.11&cvsroot=bf-blender>



More information about the Bf-blender-cvs mailing list