[Bf-blender-cvs] CVS commit: blender/source/gameengine/Rasterizer RAS_BucketManager.cpp RAS_BucketManager.h RAS_MaterialBucket.cpp RAS_MaterialBucket.h
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Fri May 21 10:55:13 CEST 2004
kester (Kester Maddock) 2004/05/21 10:55:12 CEST
Modified files:
blender/source/gameengine/Rasterizer RAS_BucketManager.cpp
RAS_BucketManager.h
RAS_MaterialBucket.cpp
RAS_MaterialBucket.h
Log:
Depth sorting for alpha mesh objects.
- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort.
- Polygons are not sorted.
- Polygons are not split.
- O(nlog(n))
Revision Changes Path
1.5 +44 -20 blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.6 +32 -3 blender/source/gameengine/Rasterizer/RAS_BucketManager.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_BucketManager.h.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.6 +96 -73 blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.8 +19 -8 blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
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