[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_SkinMeshObject.h blender/source/gameengine/Rasterizer RAS_MeshObject.h

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sun May 16 14:56:36 CEST 2004


kester (Kester Maddock) 2004/05/16 14:56:36 CEST

  Modified files:
    blender/source/gameengine/Converter BL_SkinMeshObject.h 
    blender/source/gameengine/Rasterizer RAS_MeshObject.h 
  
  Log:
  Up the maximum triangles in a bucket.
  GPUs can do more now.
  
  Revision  Changes    Path
  1.9       +3 -3      blender/source/gameengine/Converter/BL_SkinMeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_SkinMeshObject.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.10      +3 -3      blender/source/gameengine/Rasterizer/RAS_MeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.h.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>



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