[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_SkinMeshObject.h blender/source/gameengine/Rasterizer RAS_MeshObject.h
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Sun May 16 14:56:36 CEST 2004
kester (Kester Maddock) 2004/05/16 14:56:36 CEST
Modified files:
blender/source/gameengine/Converter BL_SkinMeshObject.h
blender/source/gameengine/Rasterizer RAS_MeshObject.h
Log:
Up the maximum triangles in a bucket.
GPUs can do more now.
Revision Changes Path
1.9 +3 -3 blender/source/gameengine/Converter/BL_SkinMeshObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_SkinMeshObject.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
1.10 +3 -3 blender/source/gameengine/Rasterizer/RAS_MeshObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.h.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
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