[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_SkinMeshObject.cpp blender/source/gameengine/Rasterizer RAS_IPolygonMaterial.cpp RAS_IPolygonMaterial.h RAS_MaterialBucket.cpp RAS_MaterialBucket.h RAS_MeshObject.cpp RAS_MeshObject.h
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Tue May 4 11:34:03 CEST 2004
kester (Kester Maddock) 2004/05/04 11:34:03 CEST
Modified files:
blender/source/gameengine/Converter BL_SkinMeshObject.cpp
blender/source/gameengine/Rasterizer RAS_IPolygonMaterial.cpp
RAS_IPolygonMaterial.h
RAS_MaterialBucket.cpp
RAS_MaterialBucket.h
RAS_MeshObject.cpp
RAS_MeshObject.h
Log:
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
Revision Changes Path
1.7 +2 -2 blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
1.5 +15 -2 blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
1.7 +10 -1 blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
1.5 +3 -3 blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
1.7 +22 -6 blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
1.6 +7 -7 blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
1.8 +16 -5 blender/source/gameengine/Rasterizer/RAS_MeshObject.h
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