[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_SkinMeshObject.cpp blender/source/gameengine/Rasterizer RAS_IPolygonMaterial.cpp RAS_IPolygonMaterial.h RAS_MaterialBucket.cpp RAS_MaterialBucket.h RAS_MeshObject.cpp RAS_MeshObject.h

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Tue May 4 11:34:03 CEST 2004


kester (Kester Maddock) 2004/05/04 11:34:03 CEST

  Modified files:
    blender/source/gameengine/Converter BL_SkinMeshObject.cpp 
    blender/source/gameengine/Rasterizer RAS_IPolygonMaterial.cpp 
                                         RAS_IPolygonMaterial.h 
                                         RAS_MaterialBucket.cpp 
                                         RAS_MaterialBucket.h 
                                         RAS_MeshObject.cpp 
                                         RAS_MeshObject.h 
  
  Log:
  Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
  http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
  
  The material buckets were being sorted by pointer (ie their location in memory.)
  
  Also fixed find shared verticies.
  
  Revision  Changes    Path
  1.7       +2 -2      blender/source/gameengine/Converter/BL_SkinMeshObject.cpp
  1.5       +15 -2     blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
  1.7       +10 -1     blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
  1.5       +3 -3      blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
  1.7       +22 -6     blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
  1.6       +7 -7      blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
  1.8       +16 -5     blender/source/gameengine/Rasterizer/RAS_MeshObject.h



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