[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_SkinMeshObject.h blender/source/gameengine/Ketsji KX_VertexProxy.cpp blender/source/gameengine/Rasterizer RAS_MaterialBucket.h RAS_MeshObject.cpp RAS_TexVert.cpp RAS_TexVert.h blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Wed Jun 30 15:41:20 CEST 2004


kester (Kester Maddock) 2004/06/30 15:41:20 CEST

  Modified files:
    blender/source/gameengine/Converter BL_SkinMeshObject.h 
    blender/source/gameengine/Ketsji KX_VertexProxy.cpp 
    blender/source/gameengine/Rasterizer RAS_MaterialBucket.h 
                                         RAS_MeshObject.cpp 
                                         RAS_TexVert.cpp 
                                         RAS_TexVert.h 
    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                              RAS_OpenGLRasterizer.cpp 
                                                              RAS_VAOpenGLRasterizer.cpp 
  
  Log:
  Switch to using floats instead of shorts for normal data - they're supposed to be faster.
  Also use shorts instead of ints for the index data, since index arrays are limited anyhow.
  
  Revision  Changes    Path
  1.10      +2 -7      blender/source/gameengine/Converter/BL_SkinMeshObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Converter/BL_SkinMeshObject.h.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
  1.7       +3 -6      blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.10      +3 -4      blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
  1.10      +2 -8      blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
  1.7       +10 -37    blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
  1.9       +6 -35     blender/source/gameengine/Rasterizer/RAS_TexVert.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_TexVert.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
  1.10      +29 -29    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
  1.9       +3 -3      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>



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