[Bf-blender-cvs] CVS commit: blender/source/gameengine/Ketsji KX_SceneActuator.cpp KX_Scene.h KX_TouchSensor.cpp blender/source/gameengine/GameLogic SCA_ILogicBrick.cpp SCA_RandomActuator.cpp blender/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp blender/source/gameengine/PyDoc ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Sat Jun 26 11:15:41 CEST 2004
kester (Kester Maddock) 2004/06/26 11:15:41 CEST
Modified files:
blender/source/gameengine/Ketsji KX_SceneActuator.cpp
KX_Scene.h KX_TouchSensor.cpp
blender/source/gameengine/GameLogic SCA_ILogicBrick.cpp
SCA_RandomActuator.cpp
blender/source/gameengine/GamePlayer/common
GPC_PolygonMaterial.cpp
blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp
blender/source/gameengine/PyDoc GameKeys.py GameLogic.py
KX_Camera.py KX_Scene.py
SCA_KeyboardSensor.py
blender/source/gameengine/Rasterizer RAS_MaterialBucket.h
RAS_MeshObject.cpp
Log:
Minor Fixes:
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Revision Changes Path
1.6 +2 -13 blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.8 +10 -10 blender/source/gameengine/Ketsji/KX_Scene.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_Scene.h.diff?r1=1.7&r2=1.8&cvsroot=bf-blender>
1.7 +3 -17 blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.6 +2 -5 blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.7 +2 -2 blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp.diff?r1=1.6&r2=1.7&cvsroot=bf-blender>
1.10 +14 -12 blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
1.10 +10 -1 blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp.diff?r1=1.9&r2=1.10&cvsroot=bf-blender>
1.4 +58 -20 blender/source/gameengine/PyDoc/GameKeys.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/PyDoc/GameKeys.py.diff?r1=1.3&r2=1.4&cvsroot=bf-blender>
1.6 +96 -53 blender/source/gameengine/PyDoc/GameLogic.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/PyDoc/GameLogic.py.diff?r1=1.5&r2=1.6&cvsroot=bf-blender>
1.5 +2 -2 blender/source/gameengine/PyDoc/KX_Camera.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/PyDoc/KX_Camera.py.diff?r1=1.4&r2=1.5&cvsroot=bf-blender>
1.2 +3 -1 blender/source/gameengine/PyDoc/KX_Scene.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/PyDoc/KX_Scene.py.diff?r1=1.1&r2=1.2&cvsroot=bf-blender>
1.3 +3 -3 blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py.diff?r1=1.2&r2=1.3&cvsroot=bf-blender>
1.9 +5 -4 blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
1.9 +5 -6 blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
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