[Bf-blender-cvs] CVS commit: blender SConstruct blender/source SConscript blender/source/gameengine SConscript blender/source/gameengine/BlenderRoutines SConscript blender/source/gameengine/Converter SConscript blender/source/gameengine/Expressions SConscript blender/source/gameengine/GameLogic ...

Michel Selten michel.s at home.nl
Tue Jan 20 21:28:40 CET 2004


michel (Michel Selten) 2004/01/20 21:28:39 CET

  Modified files:
    .                    SConstruct 
    blender/source       SConscript 
  Added files:
    blender/source/gameengine SConscript 
    blender/source/gameengine/BlenderRoutines SConscript 
    blender/source/gameengine/Converter SConscript 
    blender/source/gameengine/Expressions SConscript 
    blender/source/gameengine/GameLogic SConscript 
    blender/source/gameengine/Ketsji SConscript 
    blender/source/gameengine/Ketsji/KXNetwork SConscript 
    blender/source/gameengine/Network SConscript 
    blender/source/gameengine/Network/LoopBackNetwork SConscript 
    blender/source/gameengine/Physics/BlOde SConscript 
    blender/source/gameengine/Physics/Dummy SConscript 
    blender/source/gameengine/Physics/Sumo SConscript 
    blender/source/gameengine/Physics/common SConscript 
    blender/source/gameengine/Rasterizer SConscript 
    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                              SConscript 
    blender/source/gameengine/SceneGraph SConscript 
  
  Log:
  SCons updates: (All done by jesterKing)
  * Windows .exe file now includes the blender icon.
  * Builds with game engine on Windows only.
    I tried building the game engine on Linux, but I get weird errors when
    building with ode. There's a dirty #include path in
    Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
    like this somehow.
  * Other platforms need to add a couple of flags to the SConstruct:
    use_sumo, use_ode, solid_include and ode_include
  
  Revision  Changes    Path
  1.8       +57 -3     blender/SConstruct
  1.2       +4 -0      blender/source/SConscript



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