[Bf-blender-cvs] CVS commit: blender SConstruct blender/source SConscript blender/source/gameengine SConscript blender/source/gameengine/BlenderRoutines SConscript blender/source/gameengine/Converter SConscript blender/source/gameengine/Expressions SConscript blender/source/gameengine/GameLogic ...
Michel Selten
michel.s at home.nl
Tue Jan 20 21:28:40 CET 2004
michel (Michel Selten) 2004/01/20 21:28:39 CET
Modified files:
. SConstruct
blender/source SConscript
Added files:
blender/source/gameengine SConscript
blender/source/gameengine/BlenderRoutines SConscript
blender/source/gameengine/Converter SConscript
blender/source/gameengine/Expressions SConscript
blender/source/gameengine/GameLogic SConscript
blender/source/gameengine/Ketsji SConscript
blender/source/gameengine/Ketsji/KXNetwork SConscript
blender/source/gameengine/Network SConscript
blender/source/gameengine/Network/LoopBackNetwork SConscript
blender/source/gameengine/Physics/BlOde SConscript
blender/source/gameengine/Physics/Dummy SConscript
blender/source/gameengine/Physics/Sumo SConscript
blender/source/gameengine/Physics/common SConscript
blender/source/gameengine/Rasterizer SConscript
blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
SConscript
blender/source/gameengine/SceneGraph SConscript
Log:
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
I tried building the game engine on Linux, but I get weird errors when
building with ode. There's a dirty #include path in
Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
use_sumo, use_ode, solid_include and ode_include
Revision Changes Path
1.8 +57 -3 blender/SConstruct
1.2 +4 -0 blender/source/SConscript
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