[Bf-blender-cvs] CVS commit: blender/source/blender/render/intern/include rendercore.h blender/source/blender/render/intern/source ray.c rendercore.c blender/source/blender/src buttons_shading.c

Ton Roosendaal ton at blender.org
Sun Jan 4 14:27:18 CET 2004


ton (Ton Roosendaal) 2004/01/04 14:27:18 CET

  Modified files:
    blender/source/blender/render/intern/include rendercore.h 
    blender/source/blender/render/intern/source ray.c rendercore.c 
    blender/source/blender/src buttons_shading.c 
  
  Log:
  - changed calculus for area light to use double precision. Using float
    already gave noise with area size of 0.1.
    Limited buttons to minimum value of 0.01 for area light. For people
    who want smaller they can scale it down in 3d, effectively reducing
    the energy then as well.
  
  Revision  Changes    Path
  1.13      +10 -1     blender/source/blender/render/intern/include/rendercore.h
  1.15      +1 -5      blender/source/blender/render/intern/source/ray.c
  1.35      +59 -37    blender/source/blender/render/intern/source/rendercore.c
  1.53      +3 -3      blender/source/blender/src/buttons_shading.c



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