[Bf-blender-cvs] CVS commit: blender/source/blender/render/intern/include rendercore.h blender/source/blender/render/intern/source ray.c rendercore.c blender/source/blender/src buttons_shading.c
Ton Roosendaal
ton at blender.org
Sun Jan 4 14:27:18 CET 2004
ton (Ton Roosendaal) 2004/01/04 14:27:18 CET
Modified files:
blender/source/blender/render/intern/include rendercore.h
blender/source/blender/render/intern/source ray.c rendercore.c
blender/source/blender/src buttons_shading.c
Log:
- changed calculus for area light to use double precision. Using float
already gave noise with area size of 0.1.
Limited buttons to minimum value of 0.01 for area light. For people
who want smaller they can scale it down in 3d, effectively reducing
the energy then as well.
Revision Changes Path
1.13 +10 -1 blender/source/blender/render/intern/include/rendercore.h
1.15 +1 -5 blender/source/blender/render/intern/source/ray.c
1.35 +59 -37 blender/source/blender/render/intern/source/rendercore.c
1.53 +3 -3 blender/source/blender/src/buttons_shading.c
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