[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_BlenderDataConversion.cpp blender/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp blender/source/gameengine/Physics/Sumo/Fuzzics/include SM_MotionState.h blender/source/gameengine/Physics/Sumo/Fuzzics/src SM_Object.cpp
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Fri Apr 16 08:26:34 CEST 2004
kester (Kester Maddock) 2004/04/16 08:26:33 CEST
Modified files:
blender/source/gameengine/Converter
BL_BlenderDataConversion.cpp
blender/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp
blender/source/gameengine/Physics/Sumo/Fuzzics/include
SM_MotionState.h
blender/source/gameengine/Physics/Sumo/Fuzzics/src
SM_Object.cpp
Log:
Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.
Revision Changes Path
1.9 +7 -2 blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
1.10 +21 -6 blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
1.5 +5 -5 blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
1.9 +12 -24 blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
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