[Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/intern world.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_world_types.h blender/source/blender/render/intern/source ray.c rendercore.c texture.c blender/source/blender/src buttons_shading.c ...
Ton Roosendaal
ton at blender.org
Mon Apr 12 16:53:17 CEST 2004
ton (Ton Roosendaal) 2004/04/12 16:53:17 CEST
Modified files:
blender/source/blender/blenkernel/intern world.c
blender/source/blender/blenloader/intern readfile.c
blender/source/blender/makesdna DNA_world_types.h
blender/source/blender/render/intern/source ray.c rendercore.c
texture.c
blender/source/blender/src buttons_shading.c previewrender.c
Log:
More AO fun to play with:
- AO energy slider to control amount
- option "Use sky color" for colored AO. The horizon color will define
bottom diffuse color, the zenith works on top
- option "Use sky texture" will do a full sky render to define AO color
Please note that AO energy and color only is found when a ray does not
intersect. So for interior scenes make sure 'Dist' value is sufficient
low.
New also is:
- World "Map input" allows "Ang Map" (Angular mapping) which can be used
for 360 degree spherical maps, aka as Light Probes. Check samples here:
http://www.debevec.org/Probes/
Note that Blender doesn't support HDRI images yet, but option "Use sky tex"
already gives intersting results with such images
- World sky rendering with Image Textures now correctly filters and uses
antialiasing. Also noticable for raytrace mirror reflections
- World preview render for sky type "Real" now gives correct view as
defined by current used camera.
I tried to speed up AO tracing with coherence systems, none of it really
worked yet... time to tackle octree itself i guess!
Revision Changes Path
1.10 +1 -5 blender/source/blender/blenkernel/intern/world.c
1.48 +2 -1 blender/source/blender/blenloader/intern/readfile.c
1.12 +11 -4 blender/source/blender/makesdna/DNA_world_types.h
1.23 +36 -5 blender/source/blender/render/intern/source/ray.c
1.54 +27 -9 blender/source/blender/render/intern/source/rendercore.c
1.17 +16 -3 blender/source/blender/render/intern/source/texture.c
1.72 +14 -4 blender/source/blender/src/buttons_shading.c
1.30 +6 -2 blender/source/blender/src/previewrender.c
More information about the Bf-blender-cvs
mailing list