[Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/intern world.c blender/source/blender/blenloader/intern readfile.c blender/source/blender/makesdna DNA_world_types.h blender/source/blender/render/intern/source ray.c rendercore.c texture.c blender/source/blender/src buttons_shading.c ...

Ton Roosendaal ton at blender.org
Mon Apr 12 16:53:17 CEST 2004


ton (Ton Roosendaal) 2004/04/12 16:53:17 CEST

  Modified files:
    blender/source/blender/blenkernel/intern world.c 
    blender/source/blender/blenloader/intern readfile.c 
    blender/source/blender/makesdna DNA_world_types.h 
    blender/source/blender/render/intern/source ray.c rendercore.c 
                                                texture.c 
    blender/source/blender/src buttons_shading.c previewrender.c 
  
  Log:
  More AO fun to play with:
  - AO energy slider to control amount
  - option "Use sky color" for colored AO. The horizon color will define
    bottom diffuse color, the zenith works on top
  - option "Use sky texture" will do a full sky render to define AO color
  
  Please note that AO energy and color only is found when a ray does not
  intersect. So for interior scenes make sure 'Dist' value is sufficient
  low.
  
  New also is:
  
  - World "Map input" allows "Ang Map" (Angular mapping) which can be used
  for 360 degree spherical maps, aka as Light Probes. Check samples here:
  http://www.debevec.org/Probes/
  Note that Blender doesn't support HDRI images yet, but option "Use sky tex"
  already gives intersting results with such images
  
  - World sky rendering with Image Textures now correctly filters and uses
  antialiasing. Also noticable for raytrace mirror reflections
  
  - World preview render for sky type "Real" now gives correct view as
  defined by current used camera.
  
  I tried to speed up AO tracing with coherence systems, none of it really
  worked yet... time to tackle octree itself i guess!
  
  Revision  Changes    Path
  1.10      +1 -5      blender/source/blender/blenkernel/intern/world.c
  1.48      +2 -1      blender/source/blender/blenloader/intern/readfile.c
  1.12      +11 -4     blender/source/blender/makesdna/DNA_world_types.h
  1.23      +36 -5     blender/source/blender/render/intern/source/ray.c
  1.54      +27 -9     blender/source/blender/render/intern/source/rendercore.c
  1.17      +16 -3     blender/source/blender/render/intern/source/texture.c
  1.72      +14 -4     blender/source/blender/src/buttons_shading.c
  1.30      +6 -2      blender/source/blender/src/previewrender.c



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