[Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_BlenderDataConversion.cpp blender/source/gameengine/GamePlayer Makefile blender/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp GPG_ghost.cpp blender/source/gameengine/Ketsji KX_ClientObjectInfo.h KX_ConvertPhysicsObjects.cpp ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sun Apr 11 04:50:03 CEST 2004


kester (Kester Maddock) 2004/04/11 04:50:03 CEST

  Modified files:
    blender/source/gameengine/Converter 
                                        BL_BlenderDataConversion.cpp 
    blender/source/gameengine/GamePlayer Makefile 
    blender/source/gameengine/GamePlayer/common 
                                                GPC_PolygonMaterial.cpp 
    blender/source/gameengine/GamePlayer/ghost GPG_Application.cpp 
                                               GPG_ghost.cpp 
    blender/source/gameengine/Ketsji KX_ClientObjectInfo.h 
                                     KX_ConvertPhysicsObjects.cpp 
                                     KX_GameObject.cpp 
                                     KX_GameObject.h 
                                     KX_NearSensor.cpp 
                                     KX_TouchSensor.cpp 
                                     KX_TouchSensor.h 
    blender/source/gameengine/Network/LoopBackNetwork 
                                                      NG_LoopBackNetworkDeviceInterface.cpp 
    blender/source/gameengine/Physics/Sumo 
                                           SumoPhysicsController.cpp 
                                           SumoPhysicsEnvironment.cpp 
    blender/source/gameengine/Physics/Sumo/Fuzzics/src 
                                                       SM_Object.cpp 
                                                       SM_Scene.cpp 
    blender/source/gameengine/Rasterizer RAS_CameraData.h 
                                         RAS_IRasterizer.h 
    blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                              RAS_OpenGLRasterizer.cpp 
                                                              RAS_OpenGLRasterizer.h 
                                                              RAS_VAOpenGLRasterizer.cpp 
  Removed files:
    blender/source/gameengine/Physics/Sumo/include solid.h 
                                                   solid_broadphase.h 
                                                   solid_types.h 
  
  Log:
  1. Check material names passed to the physics engine (for collision sensors.)
  
  Consider:
  gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
  It works if matname is "MAblah", but not if matname is "".
  
  2. Added constructor for struct RAS_CameraData.
  3. Added initializers to the struct KX_ClientObjectInfo constructor
  4. Collision sensors won't detect near sensors.
  5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
  
  Revision  Changes    Path
  1.8       +2 -6      blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
  1.7       +3 -1      blender/source/gameengine/GamePlayer/Makefile
  1.7       +2 -2      blender/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
  1.5       +9 -9      blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
  1.7       +3 -3      blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
  1.7       +8 -4      blender/source/gameengine/Ketsji/KX_ClientObjectInfo.h
  1.8       +14 -6     blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.6       +2 -3      blender/source/gameengine/Ketsji/KX_GameObject.cpp
  1.8       +12 -12    blender/source/gameengine/Ketsji/KX_GameObject.h
  1.5       +4 -9      blender/source/gameengine/Ketsji/KX_NearSensor.cpp
  1.5       +16 -9     blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
  1.7       +2 -12     blender/source/gameengine/Ketsji/KX_TouchSensor.h
  1.5       +2 -2      blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
  1.6       +2 -1      blender/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
  1.6       +2 -1      blender/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
  1.7       +34 -4     blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
  1.6       +7 -5      blender/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
  1.7       +10 -1     blender/source/gameengine/Rasterizer/RAS_CameraData.h
  1.7       +35 -2     blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
  1.5       +8 -6      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
  1.7       +3 -2      blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
  1.5       +12 -5     blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp



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