[Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_bad_level_calls.h blender/source/blender/blenkernel/bad_level_call_stubs stubs.c blender/source/blender/blenkernel/intern displist.c material.c blender/source/blender/blenlib/intern Makefile blender/source/blender/blenloader/intern Makefile readfile.c ...
Ton Roosendaal
ton at blender.org
Sat Jul 19 22:31:30 CEST 2003
ton (Ton Roosendaal) 2003/07/19 22:31:30 CEST
Modified files:
blender/source/blender/blenkernel BKE_bad_level_calls.h
blender/source/blender/blenkernel/bad_level_call_stubs stubs.c
blender/source/blender/blenkernel/intern displist.c material.c
blender/source/blender/blenlib/intern Makefile
blender/source/blender/blenloader/intern Makefile readfile.c
blender/source/blender/include interface.h
blender/source/blender/makesdna DNA_material_types.h
blender/source/blender/render/extern/include render.h
blender/source/blender/render/intern/include rendercore.h
rendercore_int.h
blender/source/blender/render/intern/source Makefile
pixelshading.c
rendercore.c
blender/source/blender/renderconverter/intern Makefile
blender/source/blender/src buttons.c previewrender.c
Log:
WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure!
- Included the new shaders from Cessen... well, only the shader calls
themselves. To make sure the shaders work I nicely integrated it
- MaterialButtons: layout changed a bit, but still resembles the old
layout. The 'shader' options now are located together.
- Shaders are separated in 'diffuse' and 'specular'. You can combine them
freely.
- diffuse Lambert: old shader
diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
diffuse Toon: for cartoon render
- specular Phong: new spec, traditional 70ies spec
specular CookTorr: a reduced version of cook torrance shading, does
off specular peak well
specular Blinn: new spec, same features as CookTorr, but with extra
'refraction' setting
specular Toon: new spec for cartoon render
- default blender starts with settings that render compatible!
- works in shaded view and preview-render
- works in unified render
Further little changes:
- removed paranoia compile warnings from render/loader/blenlib
- and the warnings at files I worked at were removed.
Revision Changes Path
1.5 +2 -2 blender/source/blender/blenkernel/BKE_bad_level_calls.h
1.7 +2 -2 blender/source/blender/blenkernel/bad_level_call_stubs/stubs.c
1.5 +19 -6 blender/source/blender/blenkernel/intern/displist.c
1.5 +16 -9 blender/source/blender/blenkernel/intern/material.c
1.6 +2 -2 blender/source/blender/blenlib/intern/Makefile
1.5 +2 -2 blender/source/blender/blenloader/intern/Makefile
1.13 +10 -1 blender/source/blender/blenloader/intern/readfile.c
1.9 +2 -2 blender/source/blender/include/interface.h
1.7 +16 -2 blender/source/blender/makesdna/DNA_material_types.h
1.6 +8 -3 blender/source/blender/render/extern/include/render.h
1.7 +4 -4 blender/source/blender/render/intern/include/rendercore.h
1.6 +1 -2 blender/source/blender/render/intern/include/rendercore_int.h
1.6 +2 -2 blender/source/blender/render/intern/source/Makefile
1.5 +23 -11 blender/source/blender/render/intern/source/pixelshading.c
1.10 +209 -15 blender/source/blender/render/intern/source/rendercore.c
1.4 +2 -2 blender/source/blender/renderconverter/intern/Makefile
1.27 +98 -77 blender/source/blender/src/buttons.c
1.5 +33 -18 blender/source/blender/src/previewrender.c
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