[Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/intern texture.c blender/source/blender/makesdna DNA_material_types.h blender/source/blender/render/intern/source ray.c rendercore.c blender/source/blender/src buttons_shading.c

Ton Roosendaal ton at blender.org
Fri Dec 19 16:23:12 CET 2003


ton (Ton Roosendaal) 2003/12/19 16:23:12 CET

  Modified files:
    blender/source/blender/blenkernel/intern texture.c 
    blender/source/blender/makesdna DNA_material_types.h 
    blender/source/blender/render/intern/source ray.c rendercore.c 
    blender/source/blender/src buttons_shading.c 
  
  Log:
  More render stuff:
  
  - added 'Mapping to" channel "RayMirror", to control mirror with texture
  - fixed bug in using mirror-rgb as texture channel... this is cumbersome
    because it is abused by Envmap in a not nice way. Fixing the abuse will
    cause compatibility errors, which can be fixed when we up release # to
    2.32.
  
  - added "Translucency", which is nothing else than allowing another
    shading pass for the backside of a face (with normal inverted). This
    is interesting for all kinds of situations where you want light from
    behind to 'shine through'. Also works to reduce dark areas in
    unlighted parts of rendering transparent faces. Light from behind on
    transparent red window should make it glowing some, right?!
  - added texture channel for this as well
  
  - Reorganized Material Panels to reveil some consistancy where buttons
    can be found. Not perfect yet, but at least all options for Shaders and
    options for Mirror & Transparency now are together.
    This gives some space in Shader Panel for nice expansion.
  
  Revision  Changes    Path
  1.11      +44 -8     blender/source/blender/blenkernel/intern/texture.c
  1.12      +3 -2      blender/source/blender/makesdna/DNA_material_types.h
  1.8       +43 -28    blender/source/blender/render/intern/source/ray.c
  1.26      +13 -1     blender/source/blender/render/intern/source/rendercore.c
  1.47      +72 -56    blender/source/blender/src/buttons_shading.c



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