[Bf-animsys] [Bf-committers] Armature Symmetrize & Bone Roll / custom shape

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Sat Sep 26 17:28:31 CEST 2015


Can you try NOT using symmetrize but instead, making sure the names are
symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
enter. Does that work any better?

Daniel Salazar
patazstudio.com

On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <julien.duroure at gmail.com>
wrote:

> Hello,
>
> I have some questions/remarks about Armature Symmetrize [0] & custom
> shapes :
>
> Based on very simple Armature [1] :
> I used Armature Symmetrize to generate half part of this rig.
> But I think there is a problem with bone roll. Now, for forearm bend, I
> have to use negative Z rotation on L part of the rig, and positive Z
> rotation on R part, that is not really good for animators.
> I think we maybe have to change how symmetrize tool works to take this
> into account.
>
> Another suggestion about custom shape :  After recent commit [2], I
> thought that maybe another option can be added to use "roll rotation or
> symmetry" option to display shape. As use can see on blend file [1], on
> shoulder, if I really want to use these roll bone (that was discussed on
> 1rst part of the mail), I have to duplicate custom shapes in order to make
> a shape symmetrical to another.
> Same way that now we can use scale option, it can be useful to use only 1
> custom shape with option to set rotation or symmetrical.
>
> What do you think ?
>
> Regards,
>
>
> [0] : https://developer.blender.org/rB156921114ec5
> [1] : http://www.pasteall.org/blend/38259
> [2] :
> https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2
>
>
> --
> Julien DUROURE
> http://julienduroure.com
>
>
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> Bf-animsys at blender.org
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>
>
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