[Bf-animsys] [Bf-committers] Armature Symmetrize & Bone Roll / custom shape
julien.duroure at gmail.com
Sat Sep 26 10:37:12 CEST 2015
I have some questions/remarks about Armature Symmetrize  & custom shapes
Based on very simple Armature  :
I used Armature Symmetrize to generate half part of this rig.
But I think there is a problem with bone roll. Now, for forearm bend, I
have to use negative Z rotation on L part of the rig, and positive Z
rotation on R part, that is not really good for animators.
I think we maybe have to change how symmetrize tool works to take this into
Another suggestion about custom shape : After recent commit , I thought
that maybe another option can be added to use "roll rotation or symmetry"
option to display shape. As use can see on blend file , on shoulder, if
I really want to use these roll bone (that was discussed on 1rst part of
the mail), I have to duplicate custom shapes in order to make a shape
symmetrical to another.
Same way that now we can use scale option, it can be useful to use only 1
custom shape with option to set rotation or symmetrical.
What do you think ?
 : https://developer.blender.org/rB156921114ec5
 : http://www.pasteall.org/blend/38259
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