[Bf-animsys] [Bf-committers] Armature Symmetrize & Bone Roll / custom shape

Julien Duroure julien.duroure at gmail.com
Sat Sep 26 10:37:12 CEST 2015


Hello,

I have some questions/remarks about Armature Symmetrize [0] & custom shapes
:

Based on very simple Armature [1] :
I used Armature Symmetrize to generate half part of this rig.
But I think there is a problem with bone roll. Now, for forearm bend, I
have to use negative Z rotation on L part of the rig, and positive Z
rotation on R part, that is not really good for animators.
I think we maybe have to change how symmetrize tool works to take this into
account.

Another suggestion about custom shape :  After recent commit [2], I thought
that maybe another option can be added to use "roll rotation or symmetry"
option to display shape. As use can see on blend file [1], on shoulder, if
I really want to use these roll bone (that was discussed on 1rst part of
the mail), I have to duplicate custom shapes in order to make a shape
symmetrical to another.
Same way that now we can use scale option, it can be useful to use only 1
custom shape with option to set rotation or symmetrical.

What do you think ?

Regards,


[0] : https://developer.blender.org/rB156921114ec5
[1] : http://www.pasteall.org/blend/38259
[2] :
https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2


-- 
Julien DUROURE
http://julienduroure.com
_______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
http://lists.blender.org/mailman/listinfo/bf-committers




More information about the Bf-animsys mailing list