[Bf-animsys] Depsgraph update
italic.rendezvous at gmail.com
Wed Mar 11 05:36:27 CET 2015
Wait, sorry, everybody... I'm tired...
On Tue, Mar 10, 2015 at 9:36 PM, Jeffrey H <italic.rendezvous at gmail.com>
> On Thu, Feb 26, 2015 at 8:41 AM, Sergey Sharybin <sergey.vfx at gmail.com>
>> Hi everyone,
>> Just wanted to give a quick update on the depsgraph project since the
>> last mail to this list.
>> The main stopper so far was the dupligroup/proxy support. I decided to
>> not go really advanced for now and just put existing code onto the new,
>> which seems to work now quite fine. That said, the agent shot file is now
>> works as it should (even better for some reason, because agent pose is
>> correct after opening the file :)
>> There was also really nice collaboration with Bassam, who reported quite
>> a few of bugs most of which i've fixed and remaining ones i'm waiting a bit
>> of feedback from him. There are still some issues with drivers, which are
>> probably not so difficult to solve with the help from Joshua.
>> Keyword i'll make here "seems", for sure much more intense testing is
>> needed before declaring it production-ready.
>> But i think it's quite safe to declare we're now officially can start
>> wrapping stuff for the master branch (code-wise, making it non-shitty
>> looking) and also investing time on solving performance issues. That'd be a
>> bit too optimistic to consider 2.75 will be default with the new depsgraph,
>> but think it's very much doable to have 2.75 with default to old depsgraph
>> and a way to switch to the new one. Policy about this i'll check with Ton.
>> As for the further help from artists side:
>> - I would expect it to be as few regressions as possible, so if you've
>> got broken rigs i'll be willing to look into them (if you can simplify rigs
>> before sending to me that'd be just awesome :)
>> - If you've got serious speed regressions, i'll want to have your .blend
>> :) Think Juan Pablo Bouza can send me a file or two?
>> - Would actually be nice if someone starts using the new depsgraph to
>> investigate if creating rigs is more straightforward now. I know Bassam is
>> working on this. He did a post on code.b.o already, but you can never have
>> too much feedback about the new system :)
>> Think that's it for now. See you next time, bye.
>> With best regards, Sergey Sharybin
>> Bf-animsys mailing list
>> Bf-animsys at blender.org
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