[Bf-animsys] Depsgraph update

Jeffrey H italic.rendezvous at gmail.com
Wed Mar 11 05:36:09 CET 2015


On Thu, Feb 26, 2015 at 8:41 AM, Sergey Sharybin <sergey.vfx at gmail.com>

> Hi everyone,
> Just wanted to give a quick update on the depsgraph project since the last
> mail to this list.
> The main stopper so far was the dupligroup/proxy support. I decided to not
> go really advanced for now and just put existing code onto the new, which
> seems to work now quite fine. That said, the agent shot file is now works
> as it should (even better for some reason, because agent pose is correct
> after opening the file :)
> There was also really nice collaboration with Bassam, who reported quite a
> few of bugs most of which i've fixed and remaining ones i'm waiting a bit
> of feedback from him. There are still some issues with drivers, which are
> probably not so difficult to solve with the help from Joshua.
> Keyword i'll make here "seems", for sure much more intense testing is
> needed before declaring it production-ready.
> But i think it's quite safe to declare we're now officially can start
> wrapping stuff for the master branch (code-wise, making it non-shitty
> looking) and also investing time on solving performance issues. That'd be a
> bit too optimistic to consider 2.75 will be default with the new depsgraph,
> but think it's very much doable to have 2.75 with default to old depsgraph
> and a way to switch to the new one. Policy about this i'll check with Ton.
> As for the further help from artists side:
> - I would expect it to be as few regressions as possible, so if you've got
> broken rigs i'll be willing to look into them (if you can simplify rigs
> before sending to me that'd be just awesome :)
> - If you've got serious speed regressions, i'll want to have your .blend
> :) Think Juan Pablo Bouza can send me a file or two?
> - Would actually be nice if someone starts using the new depsgraph to
> investigate if creating rigs is more straightforward now. I know Bassam is
> working on this. He did a post on code.b.o already, but you can never have
> too much feedback about the new system :)
> Think that's it for now. See you next time, bye.
> --
> With best regards, Sergey Sharybin
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