[Bf-animsys] Storyboarding and VSE

Marc Dion marcdion1974 at gmail.com
Sun Jan 11 15:30:27 CET 2015


Hi Johan, it's probably best to avoid making feature requests that are
based on commercial software.  Blender may not have the budget to attract
many sue-happy lawyers, but still,  it's best not to give them anything to
base an argument on to begin with.

This has become a big problem in that many people make their livings
looking for people to sue.  There is a fairly recent example where one
photographer was sued by another for publishing a picture of a red bus that
is shown in a black and white scene of some UK city.
http://www.dpreview.com/articles/1166562748/imitated-image-copyright-case

The US lawyers are far more serious about these things and there are many
other countries getting involved in this situation under pressure from
foreign governments.

Please help keep Blender off their radar's of people looking for a fight
and an ill-gotten paycheck.



On Sat, Jan 10, 2015 at 6:22 PM, johan tri handoyo <johantri at gmail.com>
wrote:

> Hello Joshua Leung (and evryone), Ton's tweet brought me here :)
>
> Firstable i want to say that this feature is very important for all
> animation/movie maker out there, and thank you for all the hardwork to make
> this feature come true.
>
> If you open for any suggestion or feedback, my main concern is that how
> the Grease Pencil can fully integrated to VSE. That because VSE will be the
> main editing tool, and how this "Storyboarding" tool can make director or
> editor live easier.
>
> I have several idea in mind, based on my experience using VSE to create
> animatic, and my experience using another software:
>
>
> THE FILL TOOL (FOR COLOR OR SHADOW)
> The drawing tools features should be fully available both in 3D view or
> VSE. There are several GP feature that went missing in VSE at the moment.
> For me Grase Pencil features is sufficient enough, it was designed to
> create the image in an expresive way. I mean you can fill color/shade with
> it, but it will depends on your skill not to spill the color out of the
> outline. It's not the conventional way (like other software do to fill
> closed curve) to fill the color, but i really like it, let's keep it that
> way but with more enhanced workflow in the future.
>
> a). For me the layer in Grease Pencil is pretty much similar to Toonboom
> layering tool. For example, in Blender, the top layer will be the outline
> layer, and lower layer will be color fill/shader or shadow layer. But in
> Toonboom there are several embeded layer (or name it sub-layer if you like)
> within the main layer to handle the color or shadow. And each main layer
> will be used for different character. For me, this is much better to
> organize.
>
> b). In Toonboom, before we fill the color for character in embeded layer,
> there is one button that used to detect the closed curved of the main
> outline layer, once we click that feature, in the sub-layer, there is this
> thin blue line so we can see the outline margin. By using the fill tool in
> more expresive way (using gesture like circling the blank area) the fill
> tool will detect the closed curve and fill it with color. There is another
> feature to detect the closed curved threshold, very convenient for someone
> who want to color quickly without bothered whether the curve is fully
> closed or not.
>
> ANIMATE THE GREASE PENCIL VERTEX
> There are several cases when the storyboard characters required to move,
> but if the GP Vertex can be animated (just like mask vertex did). It will
> much faster to achieve instead of re-drawing it or add arrow movement draw,
> which is not elegant for me.
>
> TEXT TOOL
> Yes, this is somehow required if you want to add script to animatic, which
> is led to another feature for hardcopy documentation purposes. This tool
> also usefull if you want to develop it further into subtitling feature.
>
> PDF EXPORT
> Very useful for animator, voice actor, director or anyone who want or
> prefer to access to the story quickly without opening a computer or Blender
> (you have to print it first of course). This PDF will have a format that
> easy to read. We can see the storyboard act clearly, the script, duration
> of the shot etc.
>
> SOUND RECORDER IN VSE
> This features will be very usefull so the director can quickly add
> temporary voice over, to examine the timing of the shots or maybe just to
> see if the punch line works or not. Or even better for anime production,
> usually anime records the voice over after all the animation is done.
>
> I hope it's not too long to read, i apologize for my bad english :D
>
>
> Kind Regards,
> Jo
>
>
> _______________________________________________
> Bf-animsys mailing list
> Bf-animsys at blender.org
> http://lists.blender.org/mailman/listinfo/bf-animsys
>
>
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