[Bf-animsys] Depsgraph update

Sergey Sharybin sergey.vfx at gmail.com
Thu Feb 26 17:41:51 CET 2015


Hi everyone,

Just wanted to give a quick update on the depsgraph project since the last
mail to this list.

The main stopper so far was the dupligroup/proxy support. I decided to not
go really advanced for now and just put existing code onto the new, which
seems to work now quite fine. That said, the agent shot file is now works
as it should (even better for some reason, because agent pose is correct
after opening the file :)

There was also really nice collaboration with Bassam, who reported quite a
few of bugs most of which i've fixed and remaining ones i'm waiting a bit
of feedback from him. There are still some issues with drivers, which are
probably not so difficult to solve with the help from Joshua.

Keyword i'll make here "seems", for sure much more intense testing is
needed before declaring it production-ready.

But i think it's quite safe to declare we're now officially can start
wrapping stuff for the master branch (code-wise, making it non-shitty
looking) and also investing time on solving performance issues. That'd be a
bit too optimistic to consider 2.75 will be default with the new depsgraph,
but think it's very much doable to have 2.75 with default to old depsgraph
and a way to switch to the new one. Policy about this i'll check with Ton.

As for the further help from artists side:

- I would expect it to be as few regressions as possible, so if you've got
broken rigs i'll be willing to look into them (if you can simplify rigs
before sending to me that'd be just awesome :)
- If you've got serious speed regressions, i'll want to have your .blend :)
Think Juan Pablo Bouza can send me a file or two?
- Would actually be nice if someone starts using the new depsgraph to
investigate if creating rigs is more straightforward now. I know Bassam is
working on this. He did a post on code.b.o already, but you can never have
too much feedback about the new system :)

Think that's it for now. See you next time, bye.

-- 
With best regards, Sergey Sharybin
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