[Bf-animsys] Library Linking and Proxy System reboot
Bassam Kurdali
bassam at urchn.org
Fri Jun 6 08:37:08 CEST 2014
+400000
but I thought this was already a gooseberry target?
On Thu, 2014-06-05 at 17:05 -0700, Nathan Vegdahl wrote:
> Back in February I broached the topic of improving the library linking
> system as part of the Gooseberry technical targets:
> http://lists.blender.org/pipermail/bf-committers/2014-February/042812.html
>
> I'd like to continue that discussion here on the bf-animsys mailing
> list, as suggested by Ton.
>
> A quick summary:
> The core problem is that you cannot locally animate or otherwise
> modify library-linked data in your scene. Currently Blender has a
> "proxy" system that works around this limitation for armatures, but it
> has a lot of weird quirks and is limited to armatures. This is a
> severe limitation and production workflow problem for Blender.
>
> My current tentative proposal is outlined in the link above, and is
> further clarified in these links:
> http://lists.blender.org/pipermail/bf-committers/2014-February/042814.html
> http://lists.blender.org/pipermail/bf-committers/2014-February/042822.html
>
> I think this is an extremely important topic that has been repeatedly
> overlooked over the past few years because:
>
> 1. It really only becomes a major issue in complex productions, of
> which there are (currently) few done in Blender. Therefore most
> Blender users (and many developers) have difficulty seeing why it's
> such a horrible situation.
>
> 2. We have hacky workarounds that are "good enough" to make excuses
> and push it down as lower-priority than other development goals.
>
> 3. It's an "unsexy" problem that doesn't strictly change what Blender
> can produce, it only improves workflow.
>
> But really, this is a serious issue that significantly hinders
> efficient, scalable, and intuitive workflows in Blender productions.
> And I admit that am disappointed that it doesn't appear to be a
> specific technical target for Gooseberry, which as far as I know is
> largely about improving production workflow in Blender. (Unless I
> missed it? http://gooseberry.blender.org/may-developer-meetings/)
>
> Can we please add this as a specific technical target for Gooseberry?
> And let's further discuss design and how we can go about this.
>
> Thanks!
>
> --Nathan
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