[Bf-animsys] (howto) Rig a mesh model to an arbitrary pose ?

Juan Pablo Bouza jpbouza at hotmail.com
Thu Jan 9 13:00:47 CET 2014


Hi Gaia!

Theoretically, you could now do this with the Laplacian deform modifier

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform

 

> Date: Thu, 9 Jan 2014 12:49:36 +0100
> From: gaia.clary at machinimatrix.org
> To: bf-animsys at blender.org
> Subject: [Bf-animsys] (howto) Rig a mesh model to an arbitrary pose ?
> 
> Hi;
> 
> Assume you have a ready made Armature for human characters in T Pose
> Assume you have a garment that was made for an A-Pose armature.
> Assume you only have the garment mesh model (no weights yet)
> 
> The task is: Rig the A-posed model to the T-Pose armature
> 
> The apparent solution (the one i know) is:
> 
> - make a working copy of the armature
> - pose the armature into A-Pose
> - Apply pose as rest pose
> - rig the garment
> - fix the weights if necessary
> - pose the armature into T-Pose
> - apply the Armature to the garment
> 
> By now the garment has been transformed into a T-Pose garment.
> 
> - delete the working armature
> - rig the garment to the original armature (parent with empty groups)
> 
> Mischief done, garment is rigged to the T-Pose armature.
> Question: Can this be done with less effort ?
> 
> Hypothetical idea:
> What if we could have 2 (or more) rest poses ?
> then the workflow could be:
> 
> - pose the armature into A-pose
> - store A-Pose as new "active" rest pose.
> - rig the garment
> - fix the weights if necessary
> - make original rest pose "active"
> 
> mischief done.
> Questions: Would this idea be beneficial in general ? And would it be 
> doable ?
> Is there an alternative (easier/more appealing) hypothetical workflow ?
> 
> cheers,
> Gaia
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