[Bf-animsys] (howto) Rig a mesh model to an arbitrary pose ?
Gaia
gaia.clary at machinimatrix.org
Thu Jan 9 12:49:36 CET 2014
Hi;
Assume you have a ready made Armature for human characters in T Pose
Assume you have a garment that was made for an A-Pose armature.
Assume you only have the garment mesh model (no weights yet)
The task is: Rig the A-posed model to the T-Pose armature
The apparent solution (the one i know) is:
- make a working copy of the armature
- pose the armature into A-Pose
- Apply pose as rest pose
- rig the garment
- fix the weights if necessary
- pose the armature into T-Pose
- apply the Armature to the garment
By now the garment has been transformed into a T-Pose garment.
- delete the working armature
- rig the garment to the original armature (parent with empty groups)
Mischief done, garment is rigged to the T-Pose armature.
Question: Can this be done with less effort ?
Hypothetical idea:
What if we could have 2 (or more) rest poses ?
then the workflow could be:
- pose the armature into A-pose
- store A-Pose as new "active" rest pose.
- rig the garment
- fix the weights if necessary
- make original rest pose "active"
mischief done.
Questions: Would this idea be beneficial in general ? And would it be
doable ?
Is there an alternative (easier/more appealing) hypothetical workflow ?
cheers,
Gaia
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