[Bf-animsys] Best practice for "how to setup Bone rolls" ?
Gaia
gaia.clary at machinimatrix.org
Tue Jan 7 12:44:01 CET 2014
Hi;
Over the last few days i tried to understand why the bone rolls for a
given Armature have been chosen as they are. I was looking for some sort
of "best practice for Bone roll" in the Blender wiki or at
blenderartists.org. I also looked at Blender's
Armature -> Bone Roll -> Recalculate Bone Roll
and tried to make sense out of what is calculated there.
Since i could not find any clear how todo descriptions, i just collected
what i found into a list of rules of thumb as follows. (And i do not
know for sure if the rules make sense after all, they sound somewhat
reasonable though)
- Determine the main rotation axis for each bone and consistently align
the bone roll (either X or Z) to this axis
- For horizontal bones match Bone-Roll-Z with global-Z, and for vertical
bones match Bone-Roll-X with global-X
- For all bones ensure that bone roll Z is in the same plane (i am not
at all sure about this in particular)
- Use Bone Roll X for up/down movements, like fingers up/down (when
looked from the side)
- Use Bone Roll Z for sideway movements, like finger left/right (when
looked from above)
Now i'd like to verify that these finds make sense. And then add a "Bone
roll best practice" chapter somewhere below
http://wiki.blender.org/index.php/Doc:2.6/Manual/Rigging
However it would be nice to get some feedback and advise from a "rigging
specialist", even a few lines of "raw documentation" that go beyond "I
believe its so and so..." would be very helpful.
cheers,
Gaia
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