[Bf-animsys] Open question about binding in Blender ...

Gaia gaia.clary at machinimatrix.org
Fri Aug 29 21:22:12 CEST 2014


Hi, Bassam;

Thanks for the reply.
Do you think if adding a bind pose to blender would be beneficial
for animators and riggers ?

cheers,
Gaia

On 29.08.2014 21:16, Bassam Kurdali wrote:
> Short Answer:
> you can't.
> Longer Answer:
> There is no "bind pose" in blender. There is just a rest position and a
> pose. Armature deform happens based on the rest position.
> Longer Possible Answer/solution:
> 0- create your 'bind' pose
> 1- duplicate object to a new armature
> 2- apply the pose as new rest pose on the new armature
> 3- Use the new armature as your modifier target
> 4- Optional: constrain the new armature to the old and use the old one
> as the control rig, if you desire rest pose as T pose.
>
> On Fri, 2014-08-29 at 16:52 +0200, Gaia wrote:
>> Hi;
>>
>> I am still searching for an answer to this question:
>>
>> http://blender.stackexchange.com/questions/15332/how-can-i-skin-a-model-to-a-pose-other-than-the-rest-pose
>>
>> Thanks for any comment on this.
>>
>> cheers,
>> Gaia
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>
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