[Bf-animsys] Open question about binding in Blender ...
Bassam Kurdali
bassam at urchn.org
Fri Aug 29 21:16:57 CEST 2014
Short Answer:
you can't.
Longer Answer:
There is no "bind pose" in blender. There is just a rest position and a
pose. Armature deform happens based on the rest position.
Longer Possible Answer/solution:
0- create your 'bind' pose
1- duplicate object to a new armature
2- apply the pose as new rest pose on the new armature
3- Use the new armature as your modifier target
4- Optional: constrain the new armature to the old and use the old one
as the control rig, if you desire rest pose as T pose.
On Fri, 2014-08-29 at 16:52 +0200, Gaia wrote:
> Hi;
>
> I am still searching for an answer to this question:
>
> http://blender.stackexchange.com/questions/15332/how-can-i-skin-a-model-to-a-pose-other-than-the-rest-pose
>
> Thanks for any comment on this.
>
> cheers,
> Gaia
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