[Bf-animsys] Shape key editing enhancements

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Sun Apr 27 22:51:33 CEST 2014

Oh great! Maybe you can have a look at this very useful feature!

On Apr 26, 2014 11:03 AM, "Grigory Revzin" <revzingg at gmail.com> wrote:

> Hi everyone!
> A few days ago, I've been accepted into Blender's GSoС to develop a
> significant update on the shape key editing workflow.
> The update is planned to bring in
> 1) a new UI that makes browsing, comparing, and blending (adding or
> interpreting shape keys) between shape keys much easier
> 2) proportional falloffs for Blend from Shape like here:
> http://www.youtube.com/watch?v=274Do-PULb8
> 3) the editing now happens on a scratch shape key which is
> automatically committed to the active shape key by default (exactly
> how the current interface behaves), however, you can manually commit
> it to another shape key (if you've edited the wrong one), compare it
> with the
> 4) one will be able to edit the shape key on top of a mix (like now
> with Apply Shape Keys in Edit Mode pressed), but the mix can be
> independent from the existing animation
> More details with UI sketches are situated here:
> http://wiki.blender.org/index.php/User:Revzin#From_the_user.E2.80.99s_POV
> The ideas for the update originated back when I was creating a
> shapekey-based facial rig with around 150 shape keys for later use in
> Source Filmmaker :)
> I'll be happy to hear opinions and ideas about the proposed design.
> Thanks,
> - Grigory
> _______________________________________________
> Bf-animsys mailing list
> Bf-animsys at blender.org
> http://lists.blender.org/mailman/listinfo/bf-animsys
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