[Bf-animsys] Animation Proposal
g.mariani at liquidnet.it
Thu Oct 1 20:13:08 CEST 2009
I know blender got a lot of its animation (at least the old ones) in
Animation Master. Here's something that would probably make Nathan happy :D
On Thu, Oct 1, 2009 at 3:35 PM, Jarred de Beer <jarr2000 at gmail.com> wrote:
> This is great stuff.
> I for one have been missing the ability to shift keyframes on the
> timeline. A scaled down dope sheet as an alternative seems to do the trick
> though. The timeline I guess would reflect keys on selected controls, so
> you wouldn't have to browse like you would the dope sheet to find them, If
> it came to that.
> On Thu, Oct 1, 2009 at 8:00 AM, Gianmichele Mariani <
> g.mariani at liquidnet.it> wrote:
>> WOW Bassam told me that some of the requests were already implemented but
>> I didn't thought it was so many.
>> I agree with all your points. I've been thinking a lot about the timeline
>> stuff and I know it will be redundant to just have the same functionality
>> ported to it.
>> So my thoughts went to a pure presentation point of view. Would it be
>> possible to have the dopesheet or the action editor automatically collapses
>> all the channel when the space reaches a certain height ?
>> This way you can have the best of both worlds. When it's lat's say 50 px
>> is one big channel. The moment you resize the window it unfolds everything
>> Now that I have internet back at home I'm going to download a new build of
>> 2.5 and start playing with it again. I will probably discuss
>> everything at BCon if you're there.
>> Thanks a lot.
>> Bf-animsys mailing list
>> Bf-animsys at blender.org
> Bf-animsys mailing list
> Bf-animsys at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-animsys