[Bf-animsys] [PATCH] fix non-bezier key translation

Joshua Leung aligorith at gmail.com
Fri May 29 12:36:42 CEST 2009


Hi,

Do you have any good test file for this handy?

Just reading through the patch:
IMO, you shouldn't need to be checking the next BezTriple, since each
BezTriple defines the interpolation for the segment going from it's central
point (bezt->vec[1] = 'v1'), its 'second' (right) handle (bezt->vec[2] =
'v2'), to the 'first' (left) handle of the next BezTriple (next->vec[0] =
'v3'), and the central point of the next BezTriple (next->vec[1] = 'v4')

Other than that, crash fixes are nice :)

Joshua

On Fri, May 29, 2009 at 7:00 PM, Jess Balint <jbalint at gmail.com> wrote:

> Hi,
> As the subject says, this fixes the non-bezier key translation. It's
> broken foremestly in that it crashes :), and second that it doesn't take
> the handle of the previous bezier segment into account for a non-bezier
> segment.
>
> Jess
>
> _______________________________________________
> Bf-animsys mailing list
> Bf-animsys at blender.org
> http://lists.blender.org/mailman/listinfo/bf-animsys
>
>
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