[Bf-animsys] (Slightly OT) - Duplication Ideas
Joshua Leung
aligorith at gmail.com
Sat May 16 02:53:37 CEST 2009
On Sat, May 16, 2009 at 7:44 AM, bassam <bkurdali at freefactory.org> wrote:
> Hi Aligorith, my understanding here is that this works both for duplis
> and for proxies, is that correct?
Yep :)
>
> for proxies, some questions:
>
> *will it be possible to proxify any datablock, e.g. create a proxy
> material that allows overriding material settings from the original
> file?
>
That's exactly the idea.
> *if we e.g. have a clothsim setup in the library file, can we proxify
> the mesh object, thus forcing the sim to calculate locally (i.e. the
> mesh data itself is linked, but the modifier is evaluated and cached
> locally in the scene file), thus allowing characters with dynamic
> cloths, softbody, hair, etc. to work easily and predicatbly
I'm not sure about the specifics of the physics sims, but I imagine this is
possible.
> *I assume python will be able to create proxies, allowing TD's to make
> simple shot setup scripts.
>
> *chaining references should work (I guess this is a big part of your
> plan).
Yep. That's true.
> *will it be possible to have multiple proxies for the same group in a
> file? eg, 3 library-linked zombies having 3 proxified armatures, all
> from the same library zombie.
Hmm... not sure what you mean here...
> slightly off-topic feature request: can we allow IDprops (custom data)
> to be attached to bones as well as armatures? this would be very
> important for scripting/rigging.
Sure! Lemme hack that later today :)
>
> On Sat, 2009-05-16 at 00:23 +1200, Joshua Leung wrote:
> > This is slightly off-topic (read, not likely to be tackled as part of
> > GSoC as official target yet)....
> >
> > See: http://aligorith.googlepages.com/250_dupli_plans_01.jpg
> >
> > Here, 'duplication' refers to things like multi-user datablocks,
> > dupli-objects, groups, etc. or basically what the Animation target
> > for Durian was :)
> >
> > Anyways, this is just to throw the idea out there for future
> > reference.
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