[Bf-animsys] constraint / modifier order

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Jun 3 17:05:32 CEST 2009


Agreed, I don't mind if its up to down or the other way around. Both I
can get used to. But 100 points if it's consistent across the entire
UI and 1000 points if this http://www.zanqdo.com/tmp/nlastripper.png
is fixed

cheers!

Daniel Salazar
Cel: (506) 8366 8384
Offi: (506) 2219 0511
www.3developer.com



On Wed, Jun 3, 2009 at 8:51 AM, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> Daniel's email reminded me of an idea:
> would it make sense (for consistency) to have an 'upright' orientation
> for the stack? i.e the latest added/most 'on top' constraint is visualy
> on top of the stack rather than at the bottom? this makes more sense
> from the 'stack' metaphor, fits in with how e.g. layers in photoshop
> work, as well as with the NLA/sequencer.
> takes? it's a chance to have all of our 'stacky things' consistent in
> blender, worth at least a thought.
> cheers
> Bassam
>
>
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