[Verse-dev] New Verse at Blender Conference
JC Romain
jean-christophe at klakos.com
Wed Oct 27 16:39:14 CEST 2010
In our case, we follow the dev of verse wishing to have a very efficient
texturing tool (for games, by example) to use the direct texture paint
from blender over a model, continue to work the texture in realtime
inside gimp using the layering gimp offers (and all the other tools) and
see the result in realtime inside blender, enable to retouch the texture
directely on the model.
But when we tried to do that we encontered some problems ; using verse
from gimp to blender is ok but in the blender to gimp direction it
doesn't work. Plus, in the version we used of the gimp pluggin, only the
currently selected layer was synchronized, as it should be more
interresting to synchronize the whole canvas.
Maybe this was our bad understanding of the core concept but i would
like to have some precisions
on how to do that (using python, by example) and how does the verse
server works !
Le 27/10/2010 15:45, Philip Patsch a écrit :
> Am 26.10.2010 02:27, schrieb Dalai Felinto:
>> I follow (from a user perspective) verse development here and there. I
>> love the simple idea of it. Now it occurred to me that Verse maybe can
>> be used exactly for that: to sync different game instances. I wonder
>> if Eskil's LOVE engine is doing that in any way.
>>
> Hi Dalai,
>
> Here you are, the video is recorded by Eskil and also available on his
> homepage (www.quelsolaar.com), although I couldn't open it there.
> http://www.youtube.com/watch?v=DPIA2g8T6Hw
>
> That should answer your question, I hope I could help.
>
> Greetings,
> Philip Patsch
> _______________________________________________
> Verse-dev mailing list
> Verse-dev at blender.org
> http://lists.blender.org/mailman/listinfo/verse-dev
>
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| Jean-Christophe Romain
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