[Verse-dev] Verse Projects

John Reeves vectorjohn at gmail.com
Tue Nov 17 18:02:54 CET 2009


That looks awesome!  Its similar to what I want to do with verse
(planet rendering, except I never imagined getting such good detail on
the planet surface).

I have only tinkered with verse a little, but I also think it has
great potential.

-John

On Tue, Nov 17, 2009 at 7:08 AM, Tristam MacDonald <swiftcoder at gmail.com> wrote:
>> I'm curious what you are doing with Verse and on what level.
>>
>>
>>
>> I do have a amateur game development team, which i try to convince working
>> with Verse.
>
> I spent some time integrating connecting verse into my planet renderer.
> While the planets didn't directly interact with verse, it allowed models to
> be edited in real time with Loq Airou.
> Unfortunately, I had to implement a custom renderer for verse, as I could
> never get quel-solaar to be stable enough. This effort sort of bogged down,
> and I haven't had a chance to complete it.
> You can see some stuff on the planet renderer here:
> http://swiftcoder.wordpress.com/2009/05/28/starfall-planet-rendering/
> On Tue, Nov 17, 2009 at 8:32 AM, Nathan Letwory <jesterking at letwory.net>
> wrote:
>>
>> 2009/11/17  <jethrovolders at hotmail.com>:
>>
>> Jiris spec work:
>>
>> http://www.nti.tul.cz/wiki/WikiUser:Jiri.Hnidek/Verse_resend_mechanism.en
>
> Is there a discussion of the etwork side of the protocol, and these proposed
> changes anywhere? Some aspects of the protocol seem a little strange to me,
> and I would love to hear the rationale for the various design decision (such
> as why the heavy-weight ack system is preferable to a sliding window +
> throttle system).
>
> --
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
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>
>


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