[Verse-dev] Java bindings

Kiran krec.kiran at gmail.com
Thu Sep 25 16:26:58 CEST 2008


Interested to work !

Thanks & Regards
Kiran

On Thu, Sep 25, 2008 at 7:48 PM, Damon Loren Baker <dbaker at uiuc.edu> wrote:

> I'm  looking into some sort of verse implementation for
> processing/java as well, right now it seems pretty daunting but maybe
> if we get enough people interested in it we can make some progress.
>
> Damon Loren Baker
> Art Design Technology
> Associate Curator
> Krannert Art Museum
>
>
>
> On Thu, Sep 25, 2008 at 9:02 AM, Emil Brink <emil at obsession.se> wrote:
> > On Thu, Sep 25, 2008 at 2:33 PM, Stuart Axon <stuaxo2 at yahoo.com> wrote:
> >> Any idea how much work would be involved?
> >
> > Well ... Not "too much", but it's hard to quantize, plus it's been a
> > couple of years since I had my nose deep in the Verse API.
> >
> > If you can read C, you can have a look yourself at the API header.
> > It's in SVN here:
> > <
> https://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/verse/verse.h?revision=3884&root=verse&view=markup
> >
> >
> > I had some trouble surfing this up (I had to log in ... ?), not sure
> > if that is how it is supposed to work. If so, you might need to create
> > an account with Blender to get access.
> >
> >>  I have a friend who might be interested in doing it; I have no idea of
> the size of the verse api.
> >
> > Show your friend the Verse code in SVN at projects.blender.org, let
> > him decide for himself. :)
> >
> >> To start with I just want enough working to get a
> >> demo with some cubes working.
> >
> > That is ... not a lot, but not a little either. :)
> >
> >> Basically in processing, the things I want to run through verse are:
> >>
> >>
> >> pushMatrix
> >> popMatrix
> >> Box(size)  <-  Makes a cube in the current colour
> >> rotateX
> >> rotateY
> >> rotateZ  <-  These all just change the current matrix, which you push
> >>
> >> lights  <- enables lighting
> >
> > I don't know Processing, but Verse does not work at this level ... You
> > can't "push the matrix" in Verse, it's not a rendering API but more of
> > a data description system that lets you share a "world" across
> > multiple machines.
> >
> >> I'm hoping that once a basic demo is working maybe people will be
> interested in contributing and filling out the api (maybe from the
> processing community or wherever)
> >
> > Sounds like a nice enough goal ... Good luck, if you chose to proceed!
> >
> > Regards,
> >
> > /Emil
> > _______________________________________________
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> > Verse-dev at blender.org
> > http://lists.blender.org/mailman/listinfo/verse-dev
> >
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