[Verse-dev] Material fragments

Thorsten Jordan verse-dev@blender.org
Wed Aug 18 21:53:45 CEST 2004


Eskil Steenberg wrote:
> Hi
> 
>>one geometry link and one material link for each object node, but 
>>multiple object links. Sounds simple and ok.

> There will be more then one material per geometry node.  And it is 
how it is determined which faces use which material then?
This relates to Marcus' question about meshes. It would be a lot 
simpler, if one geometry node would be just one mesh.

> likely that there will only be a key word for the one geometry link 
> that will be drawn. (you might want to have other keywords for other 
> geometry's). As i think of it, it may not be a problem to have 
> multiple geometry's if they have the same material. i don't think 
> that a one geometry limitation will be very helpful to any one.
The only disadvantage is that more object nodes would be needed... the 
advantage is that it is simple and clear which geometry node uses which 
material.

-- 
Greetings, Thorsten




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