[Verse-dev] Material fragments

Eskil Steenberg verse-dev@blender.org
Tue Aug 17 22:30:53 CEST 2004


Hi

>  How can i know which geometry node uses which material?

This however has not been defined, its is one of the things i want to 
nail down for R4, there are more issiues whit how links work that need 
to be sorted out.

>> Say you would like to use the material node for things like 
>> displacement, temperature or acoustic propertys.
>
> so this is just not mentioned in the spec yet? the sentence is a bit 
> embarassing...

It should be, emil? the two dtat should be defined are "color" and 
"displacement", the others will be user defined.

E



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