[Uni-verse] Audio demo situation?
Peter Lundén
plu at tii.se
Sun Nov 19 08:59:13 CET 2006
Mattias Claesson wrote:
>> There is no visual counterpart to the sound sources in either of the
>> renderers. That is why the sound seems to come from an invisible source in
>> mid air. This is something we did not think about until the whole chain
>> was under testing. Adding real geometry around the sound source does not
>> work since it blocks the sound inside it.
>
> Interesting point. Probably not feasible before the demo, but have you thought
> about letting the reducer skip geometry without acoustic materials. That way
> one could add visible geometry that shouldn't affect the acoustic simulation.
> I think we talked about that when you were here, but I don't remeber what the
> conclusion was.
UVAS is skipping geometry which does not have materials with acoustic
properties.
--PLu
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