[Uni-verse] Audio demo situation?

Samuel Siltanen saasilta at cc.hut.fi
Fri Nov 17 11:28:57 CET 2006


I downloaded and compiled Quelsolaar again in Linux. What I got was a 
blank screen, and when I tried to move the mouse, the cursor was forced 
into the center of the screen. Only when I pressed the middle button, 
the scene did show up with the settings menu on top of it. Could you just 
send the Windows binaries, because setting up the tools for compiling the 
code would take too much time.

Samuel Siltanen
saasilta at cc.hut.fi

P.S. We got the OSG renderer to work properly, also with listeners.

On Fri, 17 Nov 2006, Emil Brink wrote:

> Samuel Siltanen wrote:
> > Hi,
> > 
> > We have been putting together and testing the software needed for the demo,
> > and although we have had some nice results with the acoustical simulation
> > part, there are still some issue to be solved.
> > 
> > 1a) Quelsolaar does not work. We have tested the code currently in CVS
> > (latest changes 13 days ago) and it keeps crashing at least on Linux. We
> > have not got it compiled for Windows. According to a debugger the crashing
> > has probably something to do with textures. So where are the changes
> > mentioned by Emil? Could someone compile a working Quelsolaar for Windows?
> 
> http://projects.blender.org/viewcvs/viewcvs.cgi/quelsolaar/?cvsroot=verse&sortby=date#dirlist
> shows three files (p_sds_obj_tess.c, p_sds_obj_edge_normal.c and
> e_storage_head.c) changed 18 hours ago, which a bit less than 13 days.
> 
> Do you not see them?
> 
> I just checked, and my tree has only two local changes that are not checked
> in (the render-to-texture disabling, and a debugging printf()). So, you
> really should see the code ...
> 
> I've built it on Windows with success, and Slas said it worked better for
> him, too.
> 
> Write back if you still don't see it, I guess I can ship you a Win32 binary
> then.
> 
> > 1b) An alternative solution is to get the OSG renderer working properly with
> > UVAS. This requires defining the "listener" object properly in the renderer.
> > The updated version was promised, but not seen so far.
> 
> Seems Marcus has revolved this?
> 
> > 2) We do not have a decent model for the demo yet. The "testscene" is the
> > most promising candidate, since the more complex models are too complex for
> > the real-time acoustical simulation, even when they go through the
> > reduction. The changes needed for the test scene are simple. Add some pieces
> > of furniture (i.e. copy them from the more complex model) and lights. In
> > addition, scale the model down to the proper scale. This might not be
> > significant visually, but acoustically it is.
> 
> Here, we have to wait further for Slas to convert the latest from -+ I
> guess.
> 
> Regards,
> 
> /Emil
> 
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