realtime shadows on backside of objects
Christopher.Maddock.1 at uni.massey.ac.nz
Tue Sep 7 12:09:30 CEST 2004
Yeah, it's a known limitation of shadow mapping. It happens because of the
limited precision of the depth buffer.
I'm afraid you have to work around it - the backside of objects not lit, so
should be dark enough to hide it.
The other option is to crank the "Bias" light parameter up - the shadows get
"detached" from the object, but it should help.
On Monday 06 September 2004 23:23, Carsten Wartmann wrote:
> I get schadows on the backside of objects in the tuhopuu gameengine.
> See: http://www.imago-viva.de/Carsten/Clip0001.jpg
> There is a wrong shadow on the column.
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> tuhopuu-devel at projects.blender.org
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